Ages of Conflict: World War Simulator similar games & best alternatives
Ages of Conflict: World War Simulator
2023
Related articles
Quick resume
Ages of Conflict is a versatile Map Simulation game where you create and observe custom AI nations battle it out across an infinite number of worlds. Paint beautiful maps and scenarios, and command nations to change history into your liking!
Similar games
Top picks
Games that feel the closest overall
-
Weed Shop 2
86/100Weed Shop 2 is a first person recreational Marijuana dispensary simulator where you'll get to grow the hottest strains…
-
Ultimate Ragdoll Game
77/100Ultimate Ragdoll Game is a Sandbox game without any limits. Have fun with ragdolls available in Steam Workshop and…
-
The WILDS
77/100Become iconic animals and fight for survival in the The WILDS. Finding food, water, and shelter will be the easy part…
-
Dungeon Tycoon
75/100Build your own dungeon and attract heroes from all over the realm! Grow your business by exploiting every facet of your…
-
Merchant
78/100Merchant blends traditional RPG systems and tycoon style mechanics. No gems, no consumables, all purchases are DLC!…
-
Ultimate Epic Battle Simulator 2
84/100Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye…
-
Legends of Dragaea: Idle Dungeons
87/100Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 6 unique races, robust combat, a grand…
-
Tiny Town VR
92/100Create an original world and fill it with buildings, roads, vehicles and more. Give it life with posable characters…
-
WorldBox - God Simulator
95/100WorldBox is the ULTIMATE god simulator and sandbox game. A petri dish for your fantasy civilizations. Create your own…
Outsiders
Less popular games with surprisingly high similarity
-
Vanguard Galaxy
91/100A relaxing game about space exploration that can be played full screen or at the bottom of your screen. Trade, fight…
-
Chroma Lab
96/100Chroma Lab is a VR particle physics sandbox. Surround yourself with hundreds of thousands of colorful particles that…
-
Astrox: Hostile Space Excavation
84/100Exiled to a deep space mining sector, you are left with a crappy ship, a laser, and a small mining beam. It is up to…
If you liked…
Recommendations by what you enjoyed most
-
Creativity
Age of History II
90/100Age of History II is a grand strategy wargame that is simple to learn yet hard to master.Your objective is to use…
-
Autonomy
Shadows of Forbidden Gods
92/100Take on the role of a Dark Elder God and lead your agents to bring about an apocalypse in a fantasy world. Work in the…
-
Escapism
Supermarket Simulator: Prologue
93/100Start running your own supermarket with Prologue already. Stock shelves, handle cashier tasks, process online orders…
Pros
- Highly customizable maps and scenarios
- Active developer with frequent updates
- Lightweight and easy to run
- Engaging for geography and history enthusiasts
- Large workshop community with diverse content
Cons
- Limited strategic depth and ai sophistication
- Randomized and simplistic combat system
- Lack of multiplayer and social features
- Some ui and polish issues
- Can become repetitive over time
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Thrill, Story. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Purple star: the game you are viewing on this page.
- Dotted line: link between this page’s game and the one selected for comparison.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot for a quick preview; click to compare it in the panel on the right.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have high control over their actions and decisions, choosing gods, agents, and strategies freely to manipulate the world."
Shadows of Forbidden Gods
"Players can create and customize maps, scenarios, and nations freely, and use god mode to influence outcomes, indicating high personal control."
-
Competence
Game with the same Competence vibe
1"Gameplay involves puzzle solving and dialogue choices, providing some skill challenge but overall accessible and not highly demanding."
Tell Me Why
"The game involves simple interactions and watching AI simulations; some users mention limited strategic depth and random combat outcomes, so moderate skill engagement."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal pace and sandbox creativity; multiplayer exists but is limited and not strongly competitive."
Trainz Railroad Simulator 2022
"Focus is on personal pace and sandbox simulation rather than ranked or competitive multiplayer; multiplayer is limited and rarely populated."
-
Continuation
Game with the same Continuation vibe
3"Many users report long playtimes and habitual engagement due to community and creative features."
ChilloutVR
"Many users report long playtimes and habitual engagement, enjoying repeated scenario watching and map creation."
-
Cooperation
Game with the same Cooperation vibe
-2"Primarily a single-player sandbox experience with limited or no multiplayer cooperation."
Sand:box
"Primarily single-player sandbox experience with limited multiplayer; cooperation is minimal and mostly absent."
-
Creativity
Game with the same Creativity vibe
5"Strong creativity encouraged through custom scenario and nation editors, modding, and map creation."
Age of History II
"Strong emphasis on creating and customizing maps, nations, scenarios, and flags; workshop support enhances creative expression."
-
Domination
Game with the same Domination vibe
-4"Interactions are individual and cooperative AI-based; no evidence of player dominance or power assertion over others."
Frontier Hunter: Erza’s Wheel of Fortune
"Interactions are mostly AI-driven with no evidence of player dominance or power assertion over others; multiplayer is minimal."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, stress-relieving simulation to escape real life."
Supermarket Simulator: Prologue
"Players use the game as a relaxing, hypnotic simulator to escape boredom and real-life stress."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by personal interest and intrinsic motivation rather than obligation."
Toribash
"Engagement is voluntary and driven by personal interest and intrinsic motivation rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different game settings, custom maps, and creative strategies to enhance gameplay."
Golf Around!
"Players experiment with different maps, scenarios, and settings, often tinkering with AI and game parameters."
-
Exploration
Game with the same Exploration vibe
3"Exploration occurs through discovering new scenarios, maps, and custom content rather than physical world exploration."
Age of History II
"Exploration is via discovering new user-created maps and scenarios, including fantasy and alternate history worlds."
-
Expression
Game with the same Expression vibe
4"Customization of flags, nations, and scenarios allows personal expression within the game."
Age of History II
"Customization of flags, nations, and maps allows for personal expression and identity creation."
-
Fantasy
Game with the same Fantasy vibe
2"While based on history, the game includes alternate history and speculative scenarios, blending realism and fantasy."
Crisis in the Kremlin
"Game supports alternate history and fantasy scenarios, though based on geopolitical themes; some realism is sacrificed for fun."
-
Fellowship
Game with the same Fellowship vibe
1"Community exists but is small; social interaction mainly through Discord and Workshop sharing."
Starship EVO
"Community exists around workshop and scenario sharing, but social interaction is limited and mostly indirect."
-
Growth
Game with the same Growth vibe
1"Some learning curve in gameplay and mechanics, but limited emphasis on skill development."
Let It Flow
"Some learning curve in map creation and scenario editing, but overall gameplay is simple with limited skill development."
-
Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay."
Human Fall Flat
"No physical activity involved; sedentary gameplay."
-
Idle
Game with the same Idle vibe
4"Game involves long waiting periods and can be left running as a background activity."
Bonsai
"Game can be left running as a screensaver or background simulation; requires minimal active attention."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection; interactions are surface-level via community sharing."
SimplePlanes
"Minimal social interaction; connections are surface-level via community content sharing."
-
Leadership
Game with the same Leadership vibe
3"Players lead entire nations and armies, making high-level decisions and guiding strategic direction."
Strategic Command: World War I
"Players can lead or control nations via god mode and scenario editing, guiding outcomes."
-
Progression
Game with the same Progression vibe
2"Progression through collecting items and unlocking new areas, but no power or upgrade accumulation."
The Norwood Suite
"Some accumulation of power and territory in scenarios, but no traditional item or upgrade progression."
-
Relaxation
Game with the same Relaxation vibe
4"Many users find the game soothing, relaxing, and a good way to unwind."
VPet-Simulator
"Many users describe the game as relaxing, hypnotic, and a good way to unwind."
-
Sensation
Game with the same Sensation vibe
1"Visuals are simple but colorful; audio is minimal and often muted; some sensory enjoyment but not intense."
Holyday City: Reloaded
"Visuals are pixelated and simple; audio is minimal and unobtrusive, providing mild sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements are personal and low visibility."
First Class Escape: The Train of Thought
"No social status or recognition mechanics; achievements and visibility are limited."
-
Story
Game with the same Story vibe
-4"No narrative or plot; players create their own lore and stories."
TheoTown
"No narrative or story-driven gameplay; players create their own stories mentally."
-
Strategy
Game with the same Strategy vibe
-2"Limited strategic depth; gameplay mostly involves trial, error, and chaotic physics rather than planning."
Totally Reliable Delivery Service
"Limited strategic depth; combat and AI behavior are often random or simplistic."
-
Thrill
Game with the same Thrill vibe
0"Mixed experiences; some players enjoy chaotic events, others find gameplay calm."
The Sims™ 4
"Mixed experience; some find excitement in chaos, others find combat random and dull."
-
Value
Game with the same Value vibe
4"Players generally feel the game offers good value for its low price and frequent updates."
Mage and Monsters II
"Users generally feel the game offers good value for its low price and frequent updates."
-
Violence
Game with the same Violence vibe
2"Combat and conquest are central to the simulation, though violence is abstract and not graphic."
Fantasy Map Simulator
"Game centers on war and conquest simulation, though violence is abstract and pixelated."
-
Survival
Game with the same Survival vibe
-1"No explicit survival mechanics; focus is on worldbuilding rather than threat avoidance."
Doodle Empires
"No direct survival mechanics; focus is on simulation rather than threat avoidance."
Last update: 15/05/2026