Alchemist's Awakening similar games & best alternatives

Alchemist's Awakening

Linux, PC (Microsoft Windows), Mac • 2019

Should you play it?

Enter a world full of magic, mystery, beautiful landscapes and dangerous creatures. Build your own destiny, by yourself or with some friends, gather materials, use elements as attacks, recombine them into building blocks... and use your Alchemist's power to give life to any shape you built.

What works
  • Unique and deep crafting system
  • High creativity and customization
  • Large immersive world
  • Relaxing music and atmosphere
  • Active developer engagement
Things to keep in mind
  • Limited enemy variety and ai
  • Some bugs and technical issues
  • Minimal story and progression
  • Combat is clunky and basic
  • Lack of tutorial and guidance

What to play next

Top picks

Games that feel the closest overall

  • DYSPLACED

  • Unbox: Newbie's Adventure

  • Len's Island

  • FlowScape

  • Book of Travels

  • Rising World

  • Aragami 2

  • Alchemage

  • Orebound

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • DYSPLACED

  • Alchemage

  • Under A New Sun

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Path of Exile

  • Experimenting

    Dark Hunting Ground

  • Expression

    Garry's Mod

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Alchemist's Awakening: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Thrill, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose wizards, spells, races, and strategies with many build options and modding support."

    Capsule for Master of Magic Master of Magic

    "Players have freedom to craft, build, and create their own golems and spells with few restrictions."

  • Competence

    Game with the same Competence vibe

    3

    "Crafting system is complex and rewarding but requires repetitive crafting to increase proficiency; combat is straightforward but requires preparation and item use."

    Capsule for Atelier Firis: The Alchemist and the Mysterious Journey / フィリスのアトリエ ~不思議な旅の錬金術士~ Atelier Firis: The Alchemist and the Mysterious Journey / フィリスのアトリエ ~不思議な旅の錬金術士~

    "Crafting system requires skillful combination of elements and shapes; combat and building have some challenge."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal exploration and progression rather than competing against others."

    Capsule for Approaching Infinity Approaching Infinity

    "Focus is on personal exploration and creation rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report spending 10-30+ hours exploring, crafting and building, indicating sustained engagement."

    Capsule for Under A New Sun Under A New Sun

    "Many players report long play sessions exploring, crafting, and building; some mention hundreds of hours."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports multiplayer co-op with teamwork, though co-op is buggy and less emphasized than solo play."

    Capsule for Astro Colony Astro Colony

    "Supports multiplayer and co-op play, though some technical issues exist; collaboration is possible but not core."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extremely creative gameplay through build customization, skill gem combinations, and crafting systems."

    Capsule for Path of Exile Path of Exile

    "Highly creative gameplay with custom building, spell crafting, and golem creation."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative or solo; no evidence of dominance or power over others."

    Capsule for waxweaver waxweaver

    "Interactions are cooperative or solo; no evidence of dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive world, exploration, and crafting provide strong escape from real life stress and routine."

    Capsule for Enshrouded Enshrouded

    "Immersive world, relaxing exploration, and magical crafting provide escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and curiosity; no pressure or obligation noted."

    Capsule for Pathologic 3 Pathologic 3

    "Players engage voluntarily out of interest and curiosity; no pressure or obligation noted."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new builds, experimenting with skill and item combinations, and theorycrafting."

    Capsule for Dark Hunting Ground Dark Hunting Ground

    "Strong emphasis on experimenting with element combinations, building shapes, and spell creation."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large open world with diverse biomes and hidden resources encourages discovery and curiosity."

    Capsule for Island Notes Island Notes

    "Large open world with diverse biomes and structures encourages discovery."

  • Expression

    Game with the same Expression vibe

    5

    "Extensive customization of characters, environments, and gameplay for self-expression."

    Capsule for Garry's Mod Garry's Mod

    "Players customize characters, buildings, and golems extensively for self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magical alchemy, mythical creatures, and anime-style characters."

    Capsule for Atelier Lulua ~The Scion of Arland~ Atelier Lulua ~The Scion of Arland~

    "Fantasy setting with magic, alchemy, and mythical creatures."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community and multiplayer interaction, but many players focus on solo play."

    Capsule for Astro Colony Astro Colony

    "Some community and multiplayer interaction exists but many players focus on solo play."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn crafting recipes, farming mechanics, and improve skills gradually."

    Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

    "Players learn crafting recipes and improve building skills, though progression is limited."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention for combat, crafting, and exploration; not a casual idle game."

    Capsule for Smoke and Sacrifice Smoke and Sacrifice

    "Requires attention for crafting, building, and combat; not a casual idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited and mostly surface-level; no emphasis on forming close relationships."

    Capsule for Relic Arena Relic Arena

    "Social interactions are limited and mostly surface-level; no close relationships described."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No evidence of leadership roles; players cooperate or compete equally."

    Capsule for Ostrich Island Ostrich Island

    "No evidence of leadership roles; players mostly manage own creations or cooperate equally."

  • Progression

    Game with the same Progression vibe

    2

    "Some progression through unlocking bosses and items, but overall limited by early access content and static character abilities."

    Capsule for Super Dungeon Maker Super Dungeon Maker

    "Some item and spell progression exists but players can access powerful abilities early."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Chill, cozy atmosphere with calming music and simple gameplay promotes relaxation."

    Capsule for Mango's Fisharium Mango's Fisharium

    "Calming music, immersive world, and creative gameplay promote relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sounds are pleasant but not highly stimulating or intense."

    Capsule for Hydroneer Hydroneer

    "Visuals and sound are pleasant but not highly stimulating or intense."

  • Status

    Game with the same Status vibe

    -3

    "Focus is on personal enjoyment and creativity rather than social recognition or status."

    Capsule for Fireworks Mania - An Explosive Simulator Fireworks Mania - An Explosive Simulator

    "No emphasis on social status or recognition; focus is on personal creativity."

  • Story

    Game with the same Story vibe

    0

    "Minimal story content; mostly context-free sandbox gameplay with some lore and missions."

    Capsule for Superfly Superfly

    "Minimal story present; gameplay mostly context-free sandbox activities."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning involved in crafting and resource management, but overall simple."

    Capsule for Terrible Laboratory Terrible Laboratory

    "Some planning involved in crafting and building but limited strategic depth."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Combat and exploration are low risk and lack suspense or intense thrills."

    Capsule for Omega Crafter Omega Crafter

    "Combat and exploration have low risk and tension; mostly controlled experiences."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for the price given the creativity and quality of the experience."

    Capsule for Strange Jigsaws Strange Jigsaws

    "Players perceive good value for price given creativity and gameplay depth."

  • Violence

    Game with the same Violence vibe

    -2

    "Combat exists but is mild and not the main focus; more emphasis on crafting and building than destruction."

    Capsule for The Last Caretaker The Last Caretaker

    "Combat exists but is basic; emphasis is more on creation than destruction."

  • Survival

    Game with the same Survival vibe

    1

    "Some survival elements like hunger exist but are optional and not threatening."

    Capsule for Outpath Outpath

    "Some survival elements like avoiding enemies exist but no hunger or complex survival mechanics."

Last update: 13/07/2026