Alicemare similar games & best alternatives

Alicemare

PC (Microsoft Windows) • 2016

Should you play it?

Alicemare is a somehow familiar yet totally unique adventure game infused with subtle hints of horror, created by △○□× (Miwashiba) using the WOLF RPG Editor.

What works
  • Engaging and emotional story
  • Beautiful pixel art and music
  • Multiple endings and replay value
  • Thought-provoking puzzles
  • Atmospheric and unique fairy tale setting
Things to keep in mind
  • Short game length
  • Some puzzles can be obscure or frustrating
  • Linear progression with limited player choice
  • Lack of combat or varied gameplay mechanics
  • Minimal social or multiplayer features

What to play next

Top picks

Games that feel the closest overall

  • Space Pilgrim Episode III: Delta Pavonis

  • Space Pilgrim Episode IV: Sol

  • Space Pilgrim Episode II: Epsilon Indi

  • Lacuna – A Sci-Fi Noir Adventure

  • Space Pilgrim Episode I: Alpha Centauri

  • The Sand Man

  • My Big Sister

  • UNREAL LIFE

  • Detective Di: The Silk Rose Murders

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Mercury Abbey

  • Stray Cat Crossing

  • Tren0

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Alicemare: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Fantasy, Intimacy. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore the environment and solve puzzles with some freedom, but progression is mostly linear."

    Capsule for You Must You Must

    "Players explore multiple worlds and solve puzzles with some freedom, though progression is mostly linear"

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles are mostly simple and straightforward with some requiring observation and trial-and-error, providing moderate skill challenge."

    Capsule for Life Gallery Life Gallery

    "Puzzles and riddles provide moderate challenge and skill testing, but some are straightforward or brute-forceable"

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal story progression and puzzle solving."

    Capsule for The Rewinder The Rewinder

    "No competitive elements; focus is on personal story exploration and puzzle solving"

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple endings and achievements encourage replay and extended engagement."

    Capsule for My Big Sister My Big Sister

    "Multiple endings and achievements encourage replay and extended engagement"

  • Cooperation

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    -5

    "Single-player experience with no multiplayer or cooperative gameplay"

    Capsule for Dex Dex

    "Single-player experience with no multiplayer or cooperative gameplay"

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in creative problem solving through puzzles and exploration in a unique fantasy setting."

    Capsule for NAIRI: Tower of Shirin NAIRI: Tower of Shirin

    "Players solve puzzles and explore different fairy tale inspired worlds, encouraging creative problem solving"

  • Domination

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    -5

    "No elements of exerting control or superiority over others"

    Capsule for Master Reboot Master Reboot

    "No elements of exerting control or superiority over others"

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers a rich fantasy world and emotional story that provides strong immersion and escape from real life."

    Capsule for Fuga: Melodies of Steel 2 Fuga: Melodies of Steel 2

    "Game offers a dark fantasy world and emotional story that provides escape from real life"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation to solve puzzles and experience the story."

    Capsule for Resonance Resonance

    "Players engage voluntarily out of interest and intrinsic motivation for story and puzzles"

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore multiple endings and puzzle solutions, encouraging some experimentation."

    Capsule for Into The Gloom Into The Gloom

    "Players try different puzzle solutions and explore multiple endings, encouraging experimentation"

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of various dream worlds and environments is a core part of gameplay."

    Capsule for All Dream Long A Flower Storm All Dream Long A Flower Storm

    "Exploration of different dream worlds and hidden scenes is a key part of gameplay"

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; players experience preset character designs and story presentation."

    Capsule for Hatsuyuki Sakura Hatsuyuki Sakura

    "Limited customization; players experience preset story and character designs"

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with imaginative creatures, surreal settings, and a fairy-tale style narrative."

    Capsule for Botanicula Botanicula

    "Strong fantasy and fairy tale themes with surreal and imaginative settings"

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a solo experience with minimal social interaction"

    Capsule for Ember Ember

    "Primarily a solo experience with minimal social interaction"

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and understanding of story through multiple playthroughs."

    Capsule for 羽翼的祈愿 - Feather Of Praying 羽翼的祈愿 - Feather Of Praying

    "Players develop puzzle-solving skills and gain understanding of story through multiple playthroughs"

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity elements"

    Capsule for Tropico 3 Tropico 3

    "Sedentary gameplay with no physical activity elements"

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to progress story and solve puzzles."

    Capsule for Shardlight Shardlight

    "Requires focused attention to solve puzzles and progress story"

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional connection to characters and story, but no direct social interaction or relationship building"

    Capsule for One Thousand Lies One Thousand Lies

    "Emotional connection to characters and story, though no direct social relationships"

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements"

    Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

    "No leadership or group management elements"

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story and unlocking multiple endings and achievements."

    Capsule for BAD END BAD END

    "Progression through story, unlocking endings and achievements"

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Atmospheric art and music create a calming experience despite intellectual challenge."

    Capsule for Havsala: Into the Soul Palace Havsala: Into the Soul Palace

    "Atmospheric music and art create a calming yet melancholic experience"

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory elements provide sensory engagement, though not highly stimulating or intense."

    Capsule for Sanator: Scarlet Scarf Sanator: Scarlet Scarf

    "Visual and auditory elements provide emotional and sensory engagement"

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems"

    Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

    "No social recognition or ranking systems"

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional depth and multiple endings."

    Capsule for Crimson Imprint plus -Nonexistent Christmas- Crimson Imprint plus -Nonexistent Christmas-

    "Strong narrative focus with multiple endings and emotional depth"

  • Strategy

    Game with the same Strategy vibe

    2

    "Some puzzle solving and decision making require analytical thinking."

    Capsule for Dichotomy Illusion: The Coser Disassembly Incident Dichotomy Illusion: The Coser Disassembly Incident

    "Puzzle solving requires reasoning and analytical thinking"

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and eerie moments but no intense thrills or jump scares."

    Capsule for Firework Firework

    "Some suspenseful and eerie moments but minimal jump scares or high tension"

  • Value

    Game with the same Value vibe

    4

    "Good perceived value for price with substantial content and replayability."

    Capsule for Frogun Frogun

    "Good perceived value for price given story, music, and replayability"

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; focus on story and puzzles rather than combat or destruction."

    Capsule for The Lar The Lar

    "Minimal violence; focus on story and puzzles rather than combat or destruction"

  • Survival

    Game with the same Survival vibe

    -4

    "Low risk environment; no survival mechanics or threat avoidance."

    Capsule for Wheel World Wheel World

    "No survival mechanics or threat avoidance; low risk environment"

Last update: 16/07/2026