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Alone in the Dark similar games & best alternatives

Alone in the Dark

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Return to Derceto Manor in this reimagination of Alone in the Dark, a love letter to the 90’s cult classic horror game.

Global score

78/100

Genres

Action, Adventure, Puzzle

Similar games

Top picks

Games that feel the closest overall

  • SILENT HILL f

  • Alone in the Dark: The New Nightmare

  • The Sinking City Remastered

  • Lamentum

  • No one lives under the lighthouse Director's cut

  • GYLT

  • The Chant

  • Bendy and the Dark Revival

  • Tormented Souls 2

Outsiders

Less popular games with surprisingly high similarity

  • Lamentum

  • Doorways: Holy Mountains of Flesh

  • Evil Nun: The Broken Mask

If you liked…

Recommendations by what you enjoyed most

Pros

  • Strong lovecraftian atmosphere and story
  • Engaging exploration and puzzles
  • Two playable characters with different perspectives
  • Good voice acting and soundtrack
  • Faithful homage to original survival horror roots

Cons

  • Clunky and sometimes frustrating combat
  • Technical issues including stuttering and bugs
  • Short length for full price
  • Limited replay incentives beyond story variations
  • Some puzzles and story elements can be confusing or uneven

Analysis

A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration, Continuation, Fantasy.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the mansion and choose how to approach puzzles and combat, with multiple endings based on choices."

    Capsule for Lamentum Lamentum

    "Players can choose between two protagonists and explore the mansion and other realms with some freedom, solving puzzles and deciding combat approach."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and combat provide moderate challenge; combat is simple but puzzles require some thought and problem solving."

    Capsule for Figment Figment

    "Puzzles require some thought and exploration, combat is clunky but serviceable, providing moderate skill challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without competitive or ranked modes."

    Capsule for South Park™: The Stick of Truth™ South Park™: The Stick of Truth™

    "Focus is on single-player experience without competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, replaying for secrets and dialogue, and strong attachment to characters and story, indicating habitual engagement."

    Capsule for Shooty Shooty Robot Invasion Shooty Shooty Robot Invasion

    "Players report being absorbed and wanting to replay with the other character, indicating engagement and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative elements."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in exploration and puzzle solving with some freedom to discover secrets and interact with the environment creatively."

    Capsule for NAIAD NAIAD

    "Players engage in exploration, puzzle-solving, and uncovering lore, with some freedom in approach and discovery."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; single-player narrative focus."

    Capsule for Eastward Eastward

    "No evidence of exerting control or superiority over others; single-player narrative focus."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong horror atmosphere and immersive story provide distraction and escape from real life."

    Capsule for Five Nights at Freddy's: Secret of the Mimic Five Nights at Freddy's: Secret of the Mimic

    "Strong atmospheric horror and immersive story provide distraction and escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in Lovecraftian horror and story rather than obligation."

    Capsule for Moons of Madness Moons of Madness

    "Players engage voluntarily out of interest in survival horror and Lovecraftian themes."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different combat tactics and character skills; some exploration and puzzle solving encourage experimentation."

    Capsule for The First Templar - Steam Special Edition The First Templar - Steam Special Edition

    "Players explore different areas, try different puzzle solutions, and experiment with combat tactics."

  • Exploration

    Game with the same Exploration vibe

    4

    "The game features multiple realms with hidden areas, puzzles, and collectibles encouraging curiosity-driven exploration."

    Capsule for God of War Ragnarök God of War Ragnarök

    "Game emphasizes exploring mansion, alternate realms, and uncovering secrets and collectibles."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; focus is on narrative and environment rather than self-expression"

    Capsule for Master Reboot Master Reboot

    "Limited character customization; focus is on narrative and environment rather than self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong Lovecraftian and cosmic horror themes create a rich imaginative fictional experience."

    Capsule for Deathstate: Abyssal Edition Deathstate: Abyssal Edition

    "Strong Lovecraftian horror and supernatural elements create an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Vaporum Vaporum

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in puzzle solving and combat, and gain deeper understanding of story and characters."

    Capsule for SILENT HILL 2 SILENT HILL 2

    "Players learn puzzle solutions, improve combat skills, and understand story through exploration."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention on puzzles, combat, and exploration; not a casual or background game."

    Capsule for Crow Country Crow Country

    "Requires focused attention on puzzles, exploration, and combat; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; narrative focuses on character relationships but no player socializing."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "Limited social interaction; narrative focuses on character story but no player social bonding."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Race The Sun Race The Sun

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, combine them, and unlock new areas and story segments; some multiple endings add minor replay value."

    Capsule for Voodoo Detective Voodoo Detective

    "Players collect items, keys, and unlock new areas; some replay value through multiple endings."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere is eerie and tense but balanced with slower pacing and exploration."

    Capsule for FATAL FRAME / PROJECT ZERO: Maiden of Black Water FATAL FRAME / PROJECT ZERO: Maiden of Black Water

    "Atmosphere is tense and eerie but pacing balances exploration and combat to avoid sustained stress."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable atmospheric audio and visuals provide sensory stimulation, though not intense or overwhelming."

    Capsule for We Were Here Together We Were Here Together

    "Atmospheric audio and visuals provide sensory stimulation, though not extreme or overwhelming."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; individual experience."

    Capsule for Batman - The Telltale Series Batman - The Telltale Series

    "No social recognition or ranking systems; individual experience."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with voice-acted cutscenes, engaging characters, and episodic campaign."

    Capsule for Dimensionals Dimensionals

    "Narrative immersion with voice acting, cutscenes, and unfolding mystery central to experience."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzle solving and resource management require some planning and problem solving."

    Capsule for Mundaun Mundaun

    "Puzzle solving and resource management require planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat intensity, suspenseful moments, and horror elements provide excitement and tension."

    Capsule for Dead Space™ 3 Dead Space™ 3

    "Tension and suspense from horror elements and combat encounters provide thrill."

  • Value

    Game with the same Value vibe

    2

    "Generally perceived as good value for price given quality and length, especially on sale."

    Capsule for Unboxing the Cryptic Killer Unboxing the Cryptic Killer

    "Generally perceived as good value especially on sale; some complaints about length and polish."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting and melee attacks against enemies, fitting survival horror conventions."

    Capsule for Studio System : Guardian Angel Studio System : Guardian Angel

    "Combat involves shooting and melee attacks against monsters, fitting survival horror norms."

  • Survival

    Game with the same Survival vibe

    3

    "Resource management and avoiding death are important gameplay aspects."

    Capsule for Hand of Fate 2 Hand of Fate 2

    "Resource management and avoiding death from enemies are key gameplay aspects."

Last update: 15/05/2026