ANIME WAR — Modern Campaign similar games & best alternatives

ANIME WAR — Modern Campaign

PC (Microsoft Windows) • 2020

Should you play it?

ANIME WAR — Modern Campaign transports you along with the H.E.N.T.A.I. army to one of the hottest hotspots around the globe to take down our №1 threatening enemy.

What works
  • Affordable price
  • Fun short gameplay
  • Anime character and aesthetics
  • Challenging missions
  • Decent graphics and sound
Things to keep in mind
  • Very short with only three missions
  • Clunky controls especially in jet mission
  • Basic ai and level design
  • Repetitive enemy behavior
  • Limited story and progression

What to play next

Top picks

Games that feel the closest overall

  • Rescue Operation

  • Gun Metal

  • Lost Planet™: Extreme Condition

  • Far Cry 3 - Blood Dragon

  • BloodRayne: Terminal Cut

  • TheDawn

  • STAR WARS™ SHADOWS OF THE EMPIRE™

  • STAR WARS™: Bounty Hunter™

  • Rogue Reaper

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Turok 3: Shadow of Oblivion Remastered

  • Advent Rising

  • El Matador

If you liked…

Recommendations by what you enjoyed most

  • Violence

    CARNAL

  • Autonomy

    Voxel Project VR

  • Competence

    Air Missions: HIND

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ANIME WAR — Modern Campaign: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Continuation, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to build, modify weapons, choose play styles, and explore sandbox and siege modes, though some missions are linear."

    Capsule for Voxel Project VR Voxel Project VR

    "Players have some freedom in combat approach and movement, with multiple weapons and open sandbox elements in missions, but overall limited by short linear missions."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers a range of difficulty settings and requires skillful flying and weapon management, especially in pilot mode and missile guidance."

    Capsule for Air Missions: HIND Air Missions: HIND

    "Game offers some challenge especially in later missions and jet flying, requiring skillful aiming and control despite some clunky mechanics."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or player comparison; focus is on solo experience at personal pace."

    Capsule for Nirvana Nirvana

    "No evidence of competitive modes or player comparison; focus is on solo campaign experience."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Very short game with limited replay value; many players finish quickly and do not return frequently."

    Capsule for Last Neighbor Last Neighbor

    "Very short game with only three missions; players complete quickly and some mention low replay value."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Limited creativity; players follow preset paths and mechanics with no building or customization beyond profile achievements."

    Capsule for Run Zeus Run Run Zeus Run

    "Limited creativity; players follow preset missions with no building or customization beyond character appearance."

  • Domination

    Game with the same Domination vibe

    -4

    "No multiplayer or social dominance features; gameplay is individual and isolated."

    Capsule for El Matador El Matador

    "No multiplayer or social dominance aspects; gameplay is individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief, enjoying the anime-style fights and mental challenge."

    Capsule for Your Only Move Is HUSTLE Your Only Move Is HUSTLE

    "Players use the game as a lighthearted distraction and stress relief with anime and shooter elements."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and personal interest, not out of obligation or external pressure."

    Capsule for Hamster Hunter Hamster Hunter

    "Players engage voluntarily for fun and personal interest, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with weapons and strategies is encouraged, though missions are somewhat linear."

    Capsule for The Ship: Single Player The Ship: Single Player

    "Some experimentation with different weapons and strategies noted, but limited by short, linear missions."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Missions are mostly linear and confined with limited open exploration or discovery."

    Capsule for Starship Troopers: Terran Command Starship Troopers: Terran Command

    "Missions are short and mostly linear with limited exploration or discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some cosmetic DLCs allow players to customize character appearance, enabling limited self-expression."

    Capsule for DLC Quest DLC Quest

    "Character customization limited to cosmetic DLC; some player expression through character appearance."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features anime-inspired characters and a fictional sci-fi setting typical of bullet hell shooters."

    Capsule for Graze Counter Graze Counter

    "Game features anime characters and exaggerated elements, blending military shooter with fantasy anime style."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn machine operation and improve skills, but limited by short gameplay and few missions."

    Capsule for Giant Machines 2017 Giant Machines 2017

    "Some skill development in mastering controls and missions, but limited by short gameplay."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Jaded Jaded

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention; no background or idle gameplay."

    Capsule for Pony Island Pony Island

    "Requires focused attention; no background or idle gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solo experience."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "No social or emotional relationship building; solo experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management features."

    Capsule for Aim Hero Aim Hero

    "No leadership or group management features."

  • Progression

    Game with the same Progression vibe

    2

    "Some item collection and weapon upgrades, but no deep progression or leveling systems."

    Capsule for HARD BULLET HARD BULLET

    "Some progression through missions and weapon use, but no deep upgrade or item collection systems."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Mixed experience: some find it fun and relaxing, others find it frustrating or stressful due to bugs and balance."

    Capsule for Call Of Unity Call Of Unity

    "Mixed experience; some find it relaxing and fun, others find it frustrating due to difficulty spikes and controls."

  • Sensation

    Game with the same Sensation vibe

    2

    "Anime visuals, voice acting, and soundtrack provide sensory enjoyment and excitement."

    Capsule for Phantom Breaker: Omnia Phantom Breaker: Omnia

    "Visuals and sound effects provide sensory stimulation; anime aesthetics and gunplay noted as enjoyable."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems."

    Capsule for qomp qomp

    "No social recognition or ranking systems."

  • Story

    Game with the same Story vibe

    1

    "Light narrative with minimal plot, mostly serving as context for missions."

    Capsule for Heroine of the Sniper Heroine of the Sniper

    "Minimal story present; some narrative elements but mostly context-light missions."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical elements in combat but overall simple and straightforward gameplay."

    Capsule for Small Saga Small Saga

    "Basic tactical elements in combat and mission approach, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension and challenge from difficult flight and combat conditions, but not high suspense."

    Capsule for Ukrainian Fight Drone Simulator (UFDS) - FPV drone simulator Ukrainian Fight Drone Simulator (UFDS) - FPV drone simulator

    "Some tension and challenge in combat and jet missions, though limited by short duration."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale; short length balanced by low price and enjoyable gameplay."

    Capsule for Heroes of the Monkey Tavern Heroes of the Monkey Tavern

    "Generally considered good value for price due to short length but enjoyable gameplay."

  • Violence

    Game with the same Violence vibe

    4

    "Focus on combat, shooting, and destruction of enemies with various weapons."

    Capsule for CARNAL CARNAL

    "Focus on combat, shooting, and destruction with weapons and enemies."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid damage and manage health to survive levels."

    Capsule for Blue Estate The Game Blue Estate The Game

    "Players must avoid damage and survive enemy attacks, though health regenerates slowly."

Last update: 16/07/2026