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Another World – 20th Anniversary Edition similar games & best alternatives

Another World – 20th Anniversary Edition

Xbox One, PC (Microsoft Windows), Android, PlayStation 3, Nintendo Switch, Wii U, Mac, PlayStation Vita, iOS, PlayStation 4, Linux, Nintendo 3DS, Ouya • 2013

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Quick resume

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Global score

83/100

Genres

Action, Adventure, Arcade, Platform

Similar games

Top picks

Games that feel the closest overall

  • Cyber Shadow

  • Apsulov: End of Gods

  • 除邪(CHUXIE)

  • Dread X Collection 4: The Hunt

  • Tomb Raider I (1996)

  • Endoparasitic 2

  • Five Nights at Freddy's 3

  • Granny

  • Cursed Castilla (Maldita Castilla EX)

Outsiders

Less popular games with surprisingly high similarity

  • Dread X Collection 4: The Hunt

  • Endoparasitic 2

  • Cursed Castilla (Maldita Castilla EX)

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Eternal Cylinder

  • Autonomy

    LEGO® Voyagers

  • Competence

    NOT A HERO

Pros

  • Timeless artistic design and atmosphere
  • Challenging and rewarding gameplay
  • Innovative cinematic storytelling without words
  • Remastered graphics with option to switch to original
  • Historical significance in gaming

Cons

  • Short game length
  • Clunky and sometimes frustrating controls
  • High difficulty may deter casual players
  • Limited freedom due to scripted sequences
  • Some technical issues and crashes reported

Analysis

Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Value, Status.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build their own solutions and creatively solve puzzles together, with some linear progression but room for experimentation."

    Capsule for LEGO® Voyagers LEGO® Voyagers

    "Players must figure out puzzles and actions on their own without guidance, allowing freedom in problem solving despite linear progression."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with precise timing, cover mechanics, and skillful execution required, rewarding mastery and improvement."

    Capsule for NOT A HERO NOT A HERO

    "The game is challenging with precise timing and trial-and-error gameplay, requiring skill and mastery to progress."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progress and overcoming challenges rather than competing against others."

    Capsule for Simple Fish Adventure Simple Fish Adventure

    "Focus is on individual progression and overcoming challenges without comparison or competition with others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multiple cases with some replayability, but game length is relatively short and not designed for long habitual play."

    Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

    "Short game length but players often engage in repeated attempts and retries, showing some habitual play despite brevity."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for Okami HD Okami HD

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with puzzle mechanics and environmental clues, though within predefined game structures."

    Capsule for Subliminal Subliminal

    "Players experiment with environmental interactions and puzzle solutions, though within scripted sequences."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; purely individual experience."

    Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

    "No social dominance or power over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Highly immersive narrative and atmosphere provide strong escapism from real life."

    Capsule for Half-Life Half-Life

    "Immersive alien world and atmospheric storytelling provide strong escapism from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."

    Capsule for Grand Theft Auto IV: The Complete Edition Grand Theft Auto IV: The Complete Edition

    "Players engage voluntarily out of interest or nostalgia, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different puzzle solutions and strategies, encouraged by trial and error gameplay."

    Capsule for Death Squared Death Squared

    "Trial-and-error and puzzle solving encourage players to try different approaches and learn from failure."

  • Exploration

    Game with the same Exploration vibe

    2

    "Levels introduce new mechanics and environments regularly, though exploration is limited by linear level design."

    Capsule for My Friend Pedro My Friend Pedro

    "Exploration of alien environments occurs but is limited by linear level design and scripted events."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character customization or self-expression; mostly fixed character and presentation."

    Capsule for Indiana Jones® and the Infernal Machine™ Indiana Jones® and the Infernal Machine™

    "Minimal character customization or self-expression; presentation is fixed and stylized."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a surreal alien world with imaginative creatures and a science-fiction narrative."

    Capsule for The Eternal Cylinder The Eternal Cylinder

    "Set in a surreal alien world with science fiction elements and imaginative scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for MOUSE: P.I. For Hire MOUSE: P.I. For Hire

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skill mastering movement mechanics and learn game systems."

    Capsule for Isopod: A Webbed Spin-off Isopod: A Webbed Spin-off

    "Players develop skills through learning game mechanics and mastering difficult sequences."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise input; not suitable for casual or background play."

    Capsule for Momodora: Reverie Under The Moonlight Momodora: Reverie Under The Moonlight

    "Requires focused attention and precise input; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship building; purely individual experience."

    Capsule for The Room Three The Room Three

    "No social interaction or relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and puzzle completion, though no complex item collection or upgrades."

    Capsule for Pilot Brothers Pilot Brothers

    "Progression through levels and puzzle completion, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "The game is often frustrating and stressful due to difficulty and trial-and-error, causing tension rather than relaxation."

    Capsule for Squishy the Suicidal Pig Squishy the Suicidal Pig

    "High difficulty and tension from trial-and-error gameplay create sustained challenge rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Stylized visuals, atmospheric music, and sound design create engaging sensory experience."

    Capsule for Shadow Gambit: The Cursed Crew Shadow Gambit: The Cursed Crew

    "Stylized visuals and atmospheric sound design provide engaging sensory experience."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Narrative delivered through environmental storytelling, collectibles, and character gestures without dialogue."

    Capsule for Hypogea Hypogea

    "Narrative told through cinematic sequences and environmental storytelling without text or dialogue."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan puzzle solutions and combat tactics, requiring analytical thinking."

    Capsule for Realms of the Haunting Realms of the Haunting

    "Players must plan precise movements and puzzle solutions, requiring analytical thinking."

  • Thrill

    Game with the same Thrill vibe

    4

    "Tense moments of near death and uncertainty create suspense and thrill."

    Capsule for Near Death Near Death

    "Tense moments and risk of death create suspense and excitement."

  • Value

    Game with the same Value vibe

    1

    "Good value for price especially on sale; some players feel short length limits value."

    Capsule for 140 140

    "Short game length limits value, but historical significance and quality justify purchase especially on sale."

  • Violence

    Game with the same Violence vibe

    2

    "Includes combat and assassination mechanics but stylized and not graphic; violence is part of theme."

    Capsule for Antihero Antihero

    "Includes combat and death animations, but violence is stylized and not gratuitous."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death and escaping threats, managing resources and environment to survive."

    Capsule for Last Train Outta' Wormtown Last Train Outta' Wormtown

    "Core gameplay involves avoiding death and overcoming environmental threats."

Last update: 15/05/2026