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Assassin's Creed Mirage similar games & best alternatives

Assassin's Creed Mirage

Xbox One, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S, iOS, PlayStation 4 • 2024

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Quick resume

Become a deadly Master Assassin in this action-adventure game. Explore the streets of ninth-century Baghdad through the eyes of Basim. Take down your targets while seeking justice as part of the Hidden Ones.

Global score

76/100

Genres

Action, Adventure

Similar games

Top picks

Games that feel the closest overall

  • Tomb Raider V: Chronicles (2000)

  • Tomb Raider IV-VI Remastered

  • STAR WARS Jedi: Fallen Order™

  • Shadow of the Tomb Raider: Definitive Edition

  • STAR WARS Jedi: Survivor™

  • Assassin’s Creed® Chronicles: China

  • STAR WARS™: Bounty Hunter™

  • Tomb Raider II (1997)

  • Ghostwire: Tokyo

Outsiders

Less popular games with surprisingly high similarity

  • The Eternal Castle [REMASTERED]

  • Zwei: The Arges Adventure

  • ZERO PROTOCOL

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Pentiment

  • Autonomy

    Destroy All Humans!

  • Competence

    Assassin's Creed® Unity

Pros

  • Return to classic stealth and parkour gameplay
  • Beautiful and immersive baghdad setting
  • Focused and engaging story
  • Good optimization and performance
  • Streamlined progression without rpg bloat

Cons

  • Shorter length compared to recent ac games
  • Combat is simple and sometimes clunky
  • Some bugs and technical issues reported
  • Facial animations and voice acting sometimes criticized
  • Ubisoft connect launcher requirement and delayed steam release

Analysis

A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Relaxation. It leans lower than usual among comparable games on Intimacy.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose how to approach missions, use various weapons and abilities, and explore open areas, though some missions have scripted stealth elements."

    Capsule for Destroy All Humans! Destroy All Humans!

    "Players have freedom to choose stealth or combat approaches, explore the city, and plan assassinations, but within a structured mission framework."

  • Competence

    Game with the same Competence vibe

    3

    "Combat is challenging and requires skill; stealth and parkour mechanics have a learning curve and reward mastery."

    Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

    "Stealth mechanics and parkour require skill and timing; combat is simpler but still demands some mastery, especially on higher difficulties."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without competitive or ranked modes; no evidence of player comparison or leaderboards."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "Focus is on single-player experience without competitive or ranked modes; no evidence of player comparison or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report addictive qualities and long sessions, but overall the game is short and can be completed in a few hours."

    Capsule for Splice Splice

    "Players report enjoying the game and spending 20-40 hours, with some aiming for 100% completion and NG+; not described as addictive or overly long."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player focused with no multiplayer or cooperative gameplay elements."

    Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

    "Entirely single-player focused with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize weapons and use various approaches to missions, including stealth and direct combat."

    Capsule for Far Cry® 4 Far Cry® 4

    "Players can customize tools and outfits; parkour and stealth allow creative approaches to missions, though within preset mission designs."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."

    Capsule for The Elder Scrolls IV: Oblivion Remastered The Elder Scrolls IV: Oblivion Remastered

    "No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse themselves in a richly detailed historical setting to escape modern life and explore philosophical and historical themes."

    Capsule for Pentiment Pentiment

    "Players immerse in a richly detailed historical world, escaping real life through exploration, stealth, and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia for classic games; no obligation or pressure noted."

    Capsule for Onirism Onirism

    "Players engage voluntarily out of interest and nostalgia for classic AC gameplay; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with different weapons and stealth tactics is encouraged, though within a fixed game structure."

    Capsule for Manhunt Manhunt

    "Game encourages experimenting with stealth tools and different approaches to assassinations, though within a traditional AC framework."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a detailed mechanical city and discover new areas and secrets as part of the adventure."

    Capsule for Machinarium Machinarium

    "Exploration of a detailed, vibrant Baghdad city is a highlight; players enjoy discovering secrets and historical points."

  • Expression

    Game with the same Expression vibe

    2

    "Players can unlock and customize outfits, allowing some degree of self-expression."

    Capsule for Serial Cleaner Serial Cleaner

    "Players can customize outfits and some gear appearance; limited but present self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a historical-fantasy blend with mythological elements and fictionalized narrative."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Set in a historical but fictionalized 9th-century Baghdad with mythic elements; blends realistic setting with imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features; experience is solitary."

    Capsule for Dishonored 2 Dishonored 2

    "No multiplayer or social community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat, stealth, and parkour; some desire for progression systems noted."

    Capsule for Sword With Sauce Sword With Sauce

    "Players develop skills and unlock perks; learning stealth and parkour mechanics is integral to progression."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; typical sedentary gaming experience."

    Capsule for Sovereign Syndicate Sovereign Syndicate

    "Typical sedentary gaming experience; no physical activity or health-related gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and deliberate stealth actions; not suitable for casual or background play."

    Capsule for Thief Thief

    "Requires focused attention during stealth and parkour; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions in gameplay."

    Capsule for Grow Up Grow Up

    "No evidence of forming close relationships or emotional social interactions in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative focus."

    Capsule for OMORI OMORI

    "No leadership or group management elements; single-player narrative focus."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate gear, upgrades, and skill points; progression is a key gameplay element."

    Capsule for Feudal Alloy Feudal Alloy

    "Players collect tokens, unlock skills, and upgrade gear; progression is present but streamlined compared to recent RPG entries."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find exploration and movement relaxing, though combat can be challenging and tense."

    Capsule for Vernal Edge Vernal Edge

    "Some players find parkour and exploration therapeutic and immersive, though stealth can be tense on harder difficulties."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, animations, sound, and music provide sensory enjoyment and emotional engagement, enhancing immersion."

    Capsule for WolfQuest: Anniversary Edition WolfQuest: Anniversary Edition

    "Visuals, music, and sound design are praised for immersion and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements exist but are personal."

    Capsule for The Vagrant The Vagrant

    "No social recognition or status systems; achievements exist but are personal."

  • Story

    Game with the same Story vibe

    3

    "Narrative is complex, meta-textual, and important for fans; story is a key motivator despite some confusion."

    Capsule for No More Heroes 3 No More Heroes 3

    "Narrative is focused and engaging for fans; story and character development are important motivators."

  • Strategy

    Game with the same Strategy vibe

    3

    "Stealth and combat require planning, timing, and tactical decision-making."

    Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

    "Stealth gameplay requires planning, timing, and tactical use of tools; combat is simpler but still strategic."

  • Thrill

    Game with the same Thrill vibe

    2

    "Stealth tension and risk of detection create suspense and excitement during missions."

    Capsule for METAL GEAR SOLID V: GROUND ZEROES METAL GEAR SOLID V: GROUND ZEROES

    "Stealth missions provide suspense and tension; risk of detection creates thrill."

  • Value

    Game with the same Value vibe

    3

    "Players generally feel the game offers good value for its length and quality, especially at discounted prices."

    Capsule for Song of the Deep Song of the Deep

    "Players feel the game offers good value especially at sale price; shorter length balanced by quality experience."

  • Violence

    Game with the same Violence vibe

    2

    "Stealth kills and combat are present but focused on tactical elimination rather than chaotic violence."

    Capsule for Shadow Tactics: Aiko's Choice Shadow Tactics: Aiko's Choice

    "Assassinations and combat involve violence, but focus is on stealth and precision rather than chaotic destruction."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and avoid damage; permadeath mode adds survival challenge."

    Capsule for Songbringer Songbringer

    "Stealth and combat require avoiding detection and managing threats; permadeath mode adds survival challenge."

Last update: 15/05/2026