ATRI -My Dear Moments- similar games & best alternatives

ATRI -My Dear Moments-

Android, PC (Microsoft Windows), iOS, Nintendo Switch • 2020

Should you play it?

"As the world sank, I found you." In the near future, a sudden and unexplained sea rise has left much of human civilization underwater. In a little town slowly being enveloped by the ocean, an unforgettable summer is about to begin for a boy and a mysterious robot girl...

What works
  • Emotional and immersive story
  • Beautiful art and soundtrack
  • Well-developed characters
  • Multiple endings
  • Accessible for visual novel newcomers
Things to keep in mind
  • Limited player choices
  • Short length
  • Some pacing issues
  • Low resolution graphics
  • Minimal world-building

What to play next

Top picks

Games that feel the closest overall

  • GINKA

  • The Fruit of Grisaia

  • Clover Day's Plus

  • Harmonia

  • Select Oblige

  • Trap Legend

  • Love Ribbon

  • Hatsuyuki Sakura

  • U-ena -Far fireworks-

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Flowers -Le volume sur hiver-

  • AIR

  • Natsu no Iro no Nostalgia

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Dream Ending

  • Story

    fault - milestone two side:above

  • Autonomy

    OshiRabu: Waifus Over Husbandos

From the same developer

From the same developer, ranked by motivational fit.

  • GINKA

  • The Fruit of Grisaia

  • Grisaia Phantom Trigger Vol.1

  • The Leisure of Grisaia

  • Revue Starlight El Dorado

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ATRI -My Dear Moments-: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Exploration, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make a few choices affecting endings but mostly follow a linear story with limited branching."

    Capsule for OshiRabu: Waifus Over Husbandos OshiRabu: Waifus Over Husbandos

    "Players make a few meaningful choices that affect endings, but the story is mostly linear with limited branching."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay is mostly reading with minimal interaction; no skill challenges or complex mechanics."

    Capsule for Love's Sweet Garnish Love's Sweet Garnish

    "Gameplay is mostly reading with minimal interaction, focusing on narrative rather than skill challenges."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; experience is solitary and story-driven."

    Capsule for Dream Ending Dream Ending

    "No competitive elements; experience is solitary and story-driven without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report strong attachment to story and characters, with multiple endings encouraging replay and extended engagement."

    Capsule for Primordia Primordia

    "Players report emotional attachment and willingness to replay for different endings and to savor the story."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

    Capsule for Major\Minor Major\Minor

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some player expression through choices and multiple endings, but mostly follows a predefined story structure."

    Capsule for Your Turn To Die -Death Game By Majority- Your Turn To Die -Death Game By Majority-

    "Some player expression through choice of endings, but mostly following a preset narrative structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are narrative and character-driven."

    Capsule for The Fruit of Grisaia The Fruit of Grisaia

    "No social dominance or power dynamics; interactions are narrative and character-driven."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive emotional storytelling and apocalyptic setting."

    Capsule for Dream Ending Dream Ending

    "Strong escapism through immersive story, emotional engagement, and a post-apocalyptic fictional world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and emotional connection, not obligation."

    Capsule for Shelter 2 Shelter 2

    "Players engage voluntarily out of personal interest and emotional connection, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Limited experimentation due to linear narrative and few choices; mostly following established story paths."

    Capsule for Perceptions of the Dead Perceptions of the Dead

    "Limited experimentation due to linear story and few choices; mostly following established narrative."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Story unfolds in familiar settings with little exploration; focus is on narrative rather than discovery."

    Capsule for Sepia Tears Sepia Tears

    "Story unfolds in a fixed setting with little exploration; focus on character and plot rather than discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players mainly consume preset story and visuals."

    Capsule for Strawberry Chocolate Strawberry Chocolate

    "Minimal customization or personalization; players mainly consume preset visuals and story."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a fictional post-apocalyptic future with sci-fi and robot characters."

    Capsule for planetarian HD planetarian HD

    "Fictional post-apocalyptic setting with humanoid robots and speculative themes."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with limited social interaction or community involvement."

    Capsule for Rising Angels: Reborn Rising Angels: Reborn

    "Primarily a solitary experience with limited social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    4

    "Players experience character development, story progression, and personal emotional growth."

    Capsule for In Stars And Time In Stars And Time

    "Players experience character development and emotional growth through story progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

    Capsule for Komorebi Komorebi

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused reading and attention; not designed for background or idle play."

    Capsule for Senren*Banka Senren*Banka

    "Requires focused reading and attention; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Strong emotional connections to characters and themes foster deep personal engagement."

    Capsule for Tell Me Why Tell Me Why

    "Strong emotional connections formed with characters and story; deep personal engagement."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative focus."

    Capsule for OMORI OMORI

    "No leadership or group management elements; single-player narrative focus."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story chapters and unlocking multiple endings; no item or power accumulation."

    Capsule for Dead Reset Dead Reset

    "Progression through story and unlocking multiple endings; no item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calming, emotional, and immersive experience that many find relaxing and cathartic."

    Capsule for Google Spotlight Stories: Pearl Google Spotlight Stories: Pearl

    "Generally calming and emotionally cathartic experience with moments of tension and release."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyment comes from emotional storytelling, voice acting, music, and art style rather than intense sensory stimulation."

    Capsule for Memories Off -Innocent Fille- Memories Off -Innocent Fille-

    "Enjoyment derived from art, music, and emotional storytelling rather than intense sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics; experience is private and personal."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "No social status or recognition mechanics; experience is private and personal."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is the core of the experience, with deep plot, character development, and emotional engagement."

    Capsule for fault - milestone two side:above fault - milestone two side:above

    "Narrative immersion is the core of the experience with strong emotional and thematic engagement."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving elements; choices are limited and straightforward."

    Capsule for Crimson Imprint plus -Nonexistent Christmas- Crimson Imprint plus -Nonexistent Christmas-

    "Minimal strategic or problem-solving elements; choices are limited and straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and tension in story, but overall controlled and predictable experience."

    Capsule for Invisible Apartment Invisible Apartment

    "Some emotional suspense and tension in story, but overall controlled and predictable experience."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers strong emotional and narrative return for their time and money."

    Capsule for A Story Beside A Story Beside

    "Players feel the game offers good emotional and narrative return for time and money invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on constructive narrative and emotional experience."

    Capsule for School Years School Years

    "No combat or destructive gameplay; focus on constructive storytelling and emotional connection."

  • Survival

    Game with the same Survival vibe

    1

    "Story involves survival themes but gameplay does not involve active threat management."

    Capsule for Cabin Fever Cabin Fever

    "Story involves survival themes but gameplay does not involve active threat management."

Last update: 16/07/2026