Automation - The Car Company Tycoon Game similar games & best alternatives

Automation - The Car Company Tycoon Game

PC (Microsoft Windows) • 2015

Should you play it?

Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?

What works
  • Extensive car and engine customization
  • Realistic and educational simulation
  • Ability to export cars to beamng.drive
  • Active development and modding community
  • Deep and engaging sandbox gameplay
Things to keep in mind
  • Steep learning curve
  • Campaign mode is underdeveloped and confusing
  • Performance issues and bugs reported
  • Limited engine types and features currently
  • Ui can be clunky and unintuitive

What to play next

Top picks

Games that feel the closest overall

  • Virtual Circuit Board

  • Retro Gadgets

  • Dream Car Builder

  • My Garage

  • Contraption Maker

  • Rail Route

  • The Powder Toy

  • Main Assembly

  • GearBlocks

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Factory Planner

  • Fantastic Contraption

  • Rec Center Tycoon - Management Simulator

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Street Legal Racing: Redline v2.3.1

  • Creativity

    CarX Street

  • Experimenting

    BeamNG.drive

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Automation - The Car Company Tycoon Game: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Expression, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have full control over building and tuning cars from individual parts, allowing extensive personal freedom and creativity."

    Capsule for Street Legal Racing: Redline v2.3.1 Street Legal Racing: Redline v2.3.1

    "Players have full control over designing every aspect of cars and engines, with extensive customization and freedom."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players to master physics, vehicle design, and control mechanics, with a learning curve from simple to complex builds and racing."

    Capsule for Trailmakers Trailmakers

    "The game involves complex technical challenges in engine and car design, requiring skill and learning to master."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on sandbox creativity and personal experimentation rather than direct player-vs-player competition."

    Capsule for Animal Revolt Battle Simulator Animal Revolt Battle Simulator

    "While there is a campaign and community challenges, most play is sandbox and personal creativity without direct competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, repeated runs, and high engagement with the game over many hours."

    Capsule for Deathless. The Hero Quest Deathless. The Hero Quest

    "Players report long play sessions and high engagement, with many hours spent designing and iterating cars."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some community interaction and Discord presence mentioned, but gameplay is primarily individual."

    Capsule for Leaf Blower Revolution - Idle Game Leaf Blower Revolution - Idle Game

    "Some community interaction via forums and Discord, but gameplay is mostly individual creation."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive customization options for cars allow for high levels of creativity."

    Capsule for CarX Street CarX Street

    "Strong emphasis on creative design and customization of cars, engines, and aesthetics."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are generally collaborative or individual; no evidence of dominance or power imposition over others."

    Capsule for Dream Car Builder Dream Car Builder

    "Interactions are generally collaborative or individual; no evidence of dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing, immersive experience to escape real life through crafting, exploration, and automation."

    Capsule for Omega Crafter Omega Crafter

    "Players use the game as a relaxing, immersive hobby to escape real life through creative engineering."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and passion for car mechanics, not obligation."

    Capsule for Will You Wheel? Will You Wheel?

    "Players engage voluntarily out of personal interest and passion for cars and design, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "The game encourages extensive experimentation with vehicle physics, crashes, mods, and scenarios."

    Capsule for BeamNG.drive BeamNG.drive

    "The game encourages extensive experimentation with engine parameters, car bodies, and configurations."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different maps and scenarios, including user-created content, but game world is relatively static."

    Capsule for Rising Lords Rising Lords

    "Players explore many design options and workshop mods, though the game world itself is static."

  • Expression

    Game with the same Expression vibe

    5

    "High level of self-expression through painting, decals, and visual customization of vehicles."

    Capsule for CAR TUNE: Project CAR TUNE: Project

    "High level of self-expression through car and engine design, visual customization, and modding."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "While based on realistic physics, players create imaginative and improbable vehicles beyond real-world constraints."

    Capsule for SimplePlanes SimplePlanes

    "While based on realistic engineering, players can create improbable or exaggerated vehicles."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some sense of community through shared experiences and social themes, but gameplay is solitary."

    Capsule for A Gay's Life A Gay's Life

    "Some community identity and sharing exists, but gameplay is largely solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn vehicle mechanics, improve skills, and develop strategies over time."

    Capsule for Junkyard Truck Junkyard Truck

    "Players learn automotive engineering concepts and improve skills over time."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity involved."

    Capsule for Can't Drive This Can't Drive This

    "The game is sedentary with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement to design and optimize machines."

    Capsule for Opus Magnum Opus Magnum

    "Requires focused attention and active engagement in design and tuning."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited and surface-level, mostly through forums and Discord."

    Capsule for Model Builder: Complete Edition Model Builder: Complete Edition

    "Social interactions are limited and surface-level, mostly through forums and Discord."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No evidence of player leadership roles; player acts independently without managing others."

    Capsule for UnReal World UnReal World

    "No evidence of player leadership roles; players manage their own companies individually."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock technologies and policies, progressing through scenarios with evolving capabilities."

    Capsule for Fate of the World: Tipping Point Fate of the World: Tipping Point

    "Players progress by unlocking technologies, improving designs, and expanding companies."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing or therapeutic despite its repetitive nature."

    Capsule for Loading Screen Simulator Loading Screen Simulator

    "Many players find the game relaxing and therapeutic despite its complexity."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and audio are decent and quirky but not highly stimulating or intense."

    Capsule for Moral Dilemma: The Interview Moral Dilemma: The Interview

    "Visuals and audio are decent but not highly stimulating; focus is on technical detail."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and creations are mostly personal with limited social recognition or status seeking."

    Capsule for SPORE™ Creepy & Cute Parts Pack SPORE™ Creepy & Cute Parts Pack

    "Achievements and creations are mostly personal; limited social recognition or ranking."

  • Story

    Game with the same Story vibe

    -4

    "Game lacks narrative or story elements; focus is on gameplay and drifting experience."

    Capsule for OverDrift Festival OverDrift Festival

    "The game lacks a narrative focus; story mode is minimal and underdeveloped."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, problem solving, and critical thinking to build the car correctly and manage survival."

    Capsule for My Summer Car My Summer Car

    "Designing cars and managing companies requires strategic thinking and problem solving."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Gameplay is low risk and predictable, lacking suspense or intense thrill."

    Capsule for 挂姬恶魔 IDLE DEVILS 挂姬恶魔 IDLE DEVILS

    "Gameplay is low risk and predictable; thrill is low compared to action games."

  • Value

    Game with the same Value vibe

    3

    "Players generally feel the game offers good entertainment value for the price."

    Capsule for Supermarket & Internet Cafe Simulator Supermarket & Internet Cafe Simulator

    "Players feel the game offers good value especially when paired with BeamNG.drive."

  • Violence

    Game with the same Violence vibe

    -5

    "Gameplay focuses on constructive building and problem solving, no combat or destruction."

    Capsule for Infinifactory Infinifactory

    "Gameplay focuses on constructive design and engineering, no combat or destruction."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe gameplay environment."

    Capsule for House Flipper House Flipper

    "No survival or threat elements; stable and safe gameplay environment."

Last update: 16/07/2026