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Blackout Z: Slaughterhouse Edition similar games & best alternatives

Blackout Z: Slaughterhouse Edition

PC (Microsoft Windows) • 2017

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Quick resume

Blackout Z' is a super fast top-down view shooter where you face ZOMBIES, SAWS and the DARK. Do you have what it takes to have what it takes to survive the zombie apocalypse with only your gun and an old flashlight?

Global score

83/100

Genres

Action, Indie

Similar games

Top picks

Games that feel the closest overall

  • UBERMOSH:BLACK

  • UBERMOSH:WRAITH

  • Furious Angels

  • 巫兎 - KANNAGI USAGI -

  • UBERMOSH Vol.3

  • Hyperspace Invaders II: Pixel Edition

  • Hellbound: Survival Mode

  • Savant - Ascent

  • Slash or Die

Outsiders

Less popular games with surprisingly high similarity

  • Furious Angels

  • Slash or Die

  • AFTERBURN

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Tower of Guns

  • Thrill

    Tower of Kalemonvo

  • Value

    SAMOLIOTIK

Pros

  • Fast-paced and addictive gameplay
  • Low price with quick achievement completion
  • Challenging resource management and traps
  • Good sound design and atmosphere
  • Leaderboards for competition

Cons

  • Very short and repetitive gameplay
  • Only one map and enemy type
  • Limited content and progression
  • Controls can be overly sensitive
  • Frustrating deaths from traps and darkness

Analysis

A very typical example of its motivational profile. Motivations that often define this kind of title include Exploration, Creativity, Expression, Story. Here, the score leans higher than usual among comparable games on Violence, Status, Expression.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, arenas, and tactics freely, with some customization in combat style and movement options."

    Capsule for GORN 2 GORN 2

    "Players can choose weapons before each run and decide their movement and combat approach within the arena."

  • Competence

    Game with the same Competence vibe

    4

    "Game demands skillful dodging, aiming, and fast reflexes; players level up weapons and improve stats, receiving clear feedback on performance."

    Capsule for Tower of Guns Tower of Guns

    "Game requires skillful dodging, aiming, and resource management; players improve with practice and face challenging traps."

  • Competition

    Game with the same Competition vibe

    3

    "Includes leaderboards and score chasing, encouraging players to compare performance with others."

    Capsule for Seraph's Last Stand Seraph's Last Stand

    "Includes leaderboards and high score chasing, encouraging players to compare performance."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often engage in repeated playthroughs to improve scores or complete achievements, though the game is relatively short."

    Capsule for Alien Hominid HD Alien Hominid HD

    "Players often engage in short sessions repeatedly to improve scores and unlock achievements, but game is short and can get repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player only with no multiplayer or cooperative features."

    Capsule for Quest of Dungeons Quest of Dungeons

    "Single-player only with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Gameplay follows a fixed structure with limited customization beyond weapon upgrades; no building or creative modification."

    Capsule for The Juicer The Juicer

    "Gameplay follows a fixed arena and mechanics; no building or customization beyond weapon and hat unlocks."

  • Domination

    Game with the same Domination vibe

    -4

    "No social dominance or power over others; focus is on individual survival."

    Capsule for Alien: Rogue Incursion Evolved Edition Alien: Rogue Incursion Evolved Edition

    "No social dominance or power over others; focus is on personal survival and score."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction and stress relief, engaging in a fictional zombie apocalypse."

    Capsule for Bloody Walls Bloody Walls

    "Players use the game as a quick distraction and stress relief with arcade-style zombie shooting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun or achievement hunting without external pressure."

    Capsule for Blood Feed Blood Feed

    "Players engage voluntarily for fun or achievement hunting without external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different classes and weapons, and experiment with strategies to survive and maximize scores."

    Capsule for UBERMOSH:BLACK UBERMOSH:BLACK

    "Some experimentation with weapon choices and strategies to survive and maximize score."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Single arena environment with no exploration or discovery elements."

    Capsule for HoloBall HoloBall

    "Single, small arena with randomized item and trap placement but no new areas to discover."

  • Expression

    Game with the same Expression vibe

    1

    "Some character and outfit customization available, but limited self-expression beyond cosmetic changes."

    Capsule for First Person Tennis - The Real Tennis Simulator First Person Tennis - The Real Tennis Simulator

    "Limited cosmetic customization via hats, but minimal self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative zombie survival and graveyard management in a stylized, fictional setting with fantasy elements."

    Capsule for Zombie Graveyard Simulator Zombie Graveyard Simulator

    "Zombie survival in a dark, trap-filled arena offers a fictional, arcade-style fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for CARRION CARRION

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop aiming skills, strategic thinking, and improve performance over time."

    Capsule for Zombie Training Simulator Zombie Training Simulator

    "Players develop skills in aiming, movement, and resource management to improve performance."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus due to fast-paced, challenging gameplay."

    Capsule for Descent Descent

    "Requires continuous attention and focus due to fast-paced, challenging gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interactions or relationship building."

    Capsule for Freeways Freeways

    "No social interactions or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Unlocking weapons, hats, and items through scoring provides a sense of progression."

    Capsule for Call of Tomsk-7 Call of Tomsk-7

    "Unlocking weapons and hats through achievements provides a sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is tense and challenging with frequent deaths and pressure, limiting relaxation or flow states."

    Capsule for Tom Clancy's Rainbow Six® Vegas Tom Clancy's Rainbow Six® Vegas

    "Gameplay is tense and challenging with sudden deaths, limiting relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright visuals, sound effects, and fast-paced action provide sensory stimulation and excitement."

    Capsule for Catto Pew Pew! CLASSIC Catto Pew Pew! CLASSIC

    "Fast-paced action, sound design, and visual effects provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements offer some social recognition, though limited."

    Capsule for Shooting Stars! Shooting Stars!

    "Leaderboards and achievements offer some social recognition, though limited."

  • Story

    Game with the same Story vibe

    -5

    "No story or narrative elements; gameplay is context-free and focused on score and challenge."

    Capsule for Vecter Vecter

    "No narrative or story elements; gameplay is context-free survival and scoring."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan resource use, movement, and combat tactics to survive and progress."

    Capsule for STRAFE: Gold Edition STRAFE: Gold Edition

    "Players must plan movement, resource use, and combat tactics to survive and maximize score."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from punishing difficulty and resource scarcity create thrilling moments."

    Capsule for Tower of Kalemonvo Tower of Kalemonvo

    "High tension from limited visibility, traps, and resource scarcity creates suspense and thrill."

  • Value

    Game with the same Value vibe

    4

    "Low price and quick achievement completion make it good value for money."

    Capsule for SAMOLIOTIK SAMOLIOTIK

    "Low price and quick achievement completion provide good value for time and money."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves shooting and killing zombies, with blood effects emphasized."

    Capsule for Bloody Walls Bloody Walls

    "Core gameplay centers on shooting and killing zombies, with blood and gore effects."

  • Survival

    Game with the same Survival vibe

    4

    "Primary objective is to survive increasingly difficult waves of zombies with resource and stamina management."

    Capsule for Zombieville USA 3D Zombieville USA 3D

    "Main objective is to survive waves of zombies and environmental hazards managing limited resources."

Last update: 15/05/2026