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Broken Sword - Shadow of the Templars: Reforged similar games & best alternatives

Broken Sword - Shadow of the Templars: Reforged

PC (Microsoft Windows), Android, Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, iOS, PlayStation 4, Linux, Mac • 2024

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Quick resume

The classic multi-award winning adventure "Broken Sword - the Shadow of the Templars" returns with glorious 4K visuals and iconic remastered audio, pitching intrepid American George Stobbart and fearless journalist Nico Collard into a journey of perilous adventures and ancient conspiracies.

Global score

96/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Similar games

Top picks

Games that feel the closest overall

  • TSIOQUE

  • Submachine: Legacy

  • Underground Blossom

  • Hidden Object 6-in-1 bundle

  • The Journey Down: Chapter Three

  • Slender Threads

  • Alchemy Mysteries: Prague Legends

  • The Inheritance of Crimson Manor

  • PRICE

Outsiders

Less popular games with surprisingly high similarity

  • TSIOQUE

  • Hidden Object 6-in-1 bundle

  • The Journey Down: Chapter Three

If you liked…

Recommendations by what you enjoyed most

Pros

  • Faithful and beautiful remaster of a classic
  • Engaging story and characters
  • Logical and enjoyable puzzles
  • Option to switch between original and new graphics
  • Quality-of-life improvements and hint system

Cons

  • Voice audio quality inconsistent or muffled
  • Some minor bugs and interface quirks
  • Slow walking speed and some long animations
  • Lack of nico playable segments from director's cut
  • Price considered high by some players

Analysis

Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Story. It leans lower than usual among comparable games on Creativity.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore environments, solve puzzles at their own pace, and use hints optionally."

    Capsule for The House of Da Vinci 3 The House of Da Vinci 3

    "Players have freedom to explore multiple locations, solve puzzles at their own pace, and choose between classic or modern UI and hint systems."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles provide logical challenges and problem solving, with difficulty modes and hint system supporting skill development."

    Capsule for Return to Monkey Island Return to Monkey Island

    "Logical puzzles and problem-solving provide skill challenges, with some timed puzzles and a hint system to support players."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story progression and puzzle solving without competitive or ranked elements."

    Capsule for WILL: A Wonderful World / WILL:美好世界 WILL: A Wonderful World / WILL:美好世界

    "Focuses on personal story progression and puzzle solving without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Nostalgic appeal and engaging story encourage players to invest hours and replay the game."

    Capsule for Toonstruck Toonstruck

    "Strong nostalgic appeal and engaging story encourage long play sessions and revisiting the game."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Fear the Spotlight Fear the Spotlight

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Players interact with predefined puzzles and story; limited creative modification or building."

    Capsule for Reversion - The Escape (1st Chapter) Reversion - The Escape (1st Chapter)

    "Players interact with predefined puzzles and story; limited creative modification or building."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Poppy Playtime Poppy Playtime

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong narrative and atmospheric setting provide immersive escape from reality."

    Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

    "Immersive narrative and atmospheric settings provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and nostalgia, not obligation."

    Capsule for Call of Duty® 4: Modern Warfare® (2007) Call of Duty® 4: Modern Warfare® (2007)

    "Players engage voluntarily out of personal interest and nostalgia, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation in exploring dialogue options and puzzle solutions, though mostly within structured gameplay routines."

    Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

    "Players can try different dialogue options and puzzle approaches, with some exploration freedom."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features multiple international locations and encourages discovery of clues and story elements."

    Capsule for Moebius: Empire Rising Moebius: Empire Rising

    "Game encourages discovering new locations and uncovering story elements across Europe."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; players can toggle graphics styles but no avatar personalization or creative expression."

    Capsule for Legacy of Kain™ Soul Reaver 1&2 Remastered Legacy of Kain™ Soul Reaver 1&2 Remastered

    "Limited customization; players can toggle graphics and UI but no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Engages players in a whimsical, imaginative world with fictional story and characters."

    Capsule for The Last Clockwinder The Last Clockwinder

    "Engages players in a fictional mystery adventure with imaginative story and characters."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a solo experience with minimal social interaction."

    Capsule for Space Pilgrim Episode II: Epsilon Indi Space Pilgrim Episode II: Epsilon Indi

    "Primarily a solo experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and learn story details progressively."

    Capsule for The Dark Eye: Memoria The Dark Eye: Memoria

    "Players develop problem-solving skills and learn story details progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventure games."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Sedentary gameplay typical of point-and-click adventure games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress story."

    Capsule for Gray Matter Gray Matter

    "Requires focused attention to solve puzzles and progress the story."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connections mainly through narrative; no social or relationship-building gameplay."

    Capsule for Mundaun Mundaun

    "Limited emotional connection mostly through narrative; no social or relationship-building gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Aozora Meikyuu Aozora Meikyuu

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story chapters and puzzle solving; accumulation of knowledge and understanding rather than items."

    Capsule for Umineko When They Cry - Answer Arcs Umineko When They Cry - Answer Arcs

    "Story and puzzle progression drive accumulation of knowledge and advancement."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Balanced challenge and atmospheric pacing provide a relaxing yet engaging experience."

    Capsule for Theatre Of The Absurd Theatre Of The Absurd

    "Balanced challenge and pacing create a relaxing, immersive experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory enhancements provide sensory stimulation and excitement."

    Capsule for Dead Rising Deluxe Remaster Dead Rising Deluxe Remaster

    "Visual and auditory enhancements provide pleasing sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition mechanics; focus is on personal experience."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "No social status or recognition mechanics; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with well-developed characters and engaging plot."

    Capsule for SC2VN - The eSports Visual Novel SC2VN - The eSports Visual Novel

    "Strong narrative immersion with well-developed characters and engaging plot."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use logic and reasoning to solve puzzles and make impactful decisions."

    Capsule for Your Turn To Die -Death Game By Majority- Your Turn To Die -Death Game By Majority-

    "Players use logic and reasoning to solve puzzles and advance the story."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from mystery and timed puzzles, though not extreme."

    Capsule for The Samaritan Paradox The Samaritan Paradox

    "Some suspense and tension from timed puzzles and mystery elements, but generally controlled."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value from nostalgia, gameplay depth, and remaster improvements."

    Capsule for Turok 2: Seeds of Evil Turok 2: Seeds of Evil

    "Players perceive good value from nostalgic appeal, quality remaster, and engaging gameplay."

  • Violence

    Game with the same Violence vibe

    -4

    "Minimal violence; gameplay centers on puzzle solving and exploration rather than combat."

    Capsule for Journey of a Roach Journey of a Roach

    "Minimal violence; gameplay centers on puzzle-solving and exploration."

  • Survival

    Game with the same Survival vibe

    -3

    "Low risk environment with minimal threat; no survival mechanics."

    Capsule for Truck & Logistics Simulator Truck & Logistics Simulator

    "Low-risk environment with few threats; occasional character deaths but easily recoverable."

Last update: 15/05/2026