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Canvas of Kings similar games & best alternatives

Canvas of Kings

Linux, Mac, PC (Microsoft Windows) • 2023

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Quick resume

Canvas of Kings is a minimalistic mapmaking tool that focuses on randomness and auto-generated elements on user-definable and interactive paths, plots and rooms.

Global score

93/100

Genres

Casual, Indie, Role-playing (RPG), Early Access

Similar games

Top picks

Games that feel the closest overall

  • Dungeon Alchemist

  • Tales of the Shire: A The Lord of The Rings™ Game

  • Teddy's Haven - A Fantasy Inspired Shop Simulator

  • Critter Cove

  • CATO: Buttered Cat

  • Sensei! I Like You So Much!

  • The Witch of Fern Island

  • Astro Colony

  • Unbox: Newbie's Adventure

Outsiders

Less popular games with surprisingly high similarity

  • Seal World

  • Cinnabunny

  • CraftCraft: Fantasy Merchant Simulator

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Dungeon Alchemist

  • Expression

    Dungeon Alchemist

  • Fantasy

    Knights in Tight Spaces

Pros

  • Easy to use and learn
  • High creative freedom and customization
  • Active developer and frequent updates
  • Good value for price (one-time purchase)
  • Effective for rpg and dnd mapmaking

Cons

  • Limited asset variety currently
  • Early access bugs and stability issues
  • Lack of some features like water, elevation, interiors
  • Performance issues with large maps
  • Ui quirks and small font/readability problems

Analysis

Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Expression. It leans lower than usual among comparable games on Intimacy.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore large interconnected maps, choose weapons and combos, and customize skills, supporting control over actions and decisions."

    Capsule for AWAKEN - Astral Blade AWAKEN - Astral Blade

    "Players have extensive freedom to create and customize maps, including importing assets and detailed placement controls."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful cooperation, map navigation, and combat challenges; some maps require learning and mastery."

    Capsule for Sven Co-op Sven Co-op

    "The tool offers skill-based map creation with learning curve and technical challenges such as managing assets and map scale."

  • Competition

    Game with the same Competition vibe

    -4

    "No competitive elements; focus is on personal creative pace and individual map building."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "Focus is on personal map creation and design without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many users report long sessions building maps and habitual use for multiple campaigns, though some mention occasional frustration."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "Users report long sessions and habitual use for ongoing campaigns and worldbuilding."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some community sharing of maps and assets via workshop and Discord, but map creation is primarily individual."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "Some community sharing via workshop and asset sharing, but core activity is individual map creation."

  • Creativity

    Game with the same Creativity vibe

    5

    "Strong emphasis on creating and customizing maps, assets, and environments with extensive options and user-imported content."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "Strong emphasis on creative freedom in map design, asset import, and customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; focus is on individual challenge."

    Capsule for Garlic Garlic

    "No evidence of exerting control over others; focus is on individual creation."

  • Escapism

    Game with the same Escapism vibe

    4

    "Users use the tool to immerse in fantasy worldbuilding and escape real life through creative map making."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "Many users use the tool to relax, zone out, and escape into fantasy worldbuilding."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

    Capsule for Garry's Mod Garry's Mod

    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new maps, AI setups, and strategies due to vast content and customization."

    Capsule for Lux Delux Lux Delux

    "Users explore new features, try different map styles, and experiment with asset placement."

  • Exploration

    Game with the same Exploration vibe

    2

    "Multiple maps and modes with different challenges encourage discovery, though environment is mostly known"

    Capsule for Warstone TD Warstone TD

    "Some discovery in exploring tool capabilities and map design possibilities, though mostly familiar environments."

  • Expression

    Game with the same Expression vibe

    5

    "High degree of self-expression through map design, asset placement, lighting, and custom model imports."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "High degree of self-expression through map customization, asset import, and unique creations."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with medieval setting, magic, and imaginative characters."

    Capsule for Knights in Tight Spaces Knights in Tight Spaces

    "Strong fantasy theme with medieval and RPG-style maps and assets."

  • Fellowship

    Game with the same Fellowship vibe

    0

    "Limited social community aspects; mostly individual gameplay with some minor social interaction."

    Capsule for Prison Simulator Prologue Prison Simulator Prologue

    "Limited social interaction beyond asset sharing; mostly individual use."

  • Growth

    Game with the same Growth vibe

    3

    "Users develop skills in map making, 3D visualization, and software use over time."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "Users develop new skills in mapmaking and software use over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary computer-based activity with no physical exercise component."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "Sedentary computer-based activity with no physical component."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement during map creation."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "Requires focused attention and active engagement in map creation."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close social relationships through the game."

    Capsule for (the) Gnorp Apologue (the) Gnorp Apologue

    "No evidence of close social relationships formed through the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    2

    "Progression mainly through unlocking or creating skins and maps rather than traditional leveling."

    Capsule for Blockstorm Blockstorm

    "Progression through accumulating assets and building more complex maps, though no leveling or power gain."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many users find it relaxing and mood-lifting, balancing challenge and enjoyment."

    Capsule for NEKOPALIVE NEKOPALIVE

    "Many users find the tool relaxing and therapeutic."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright visuals, sound effects, and animations provide sensory enjoyment"

    Capsule for GolfTopia GolfTopia

    "Visual and auditory effects like lighting, weather, and animations provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on personal experience."

    Capsule for What Lies in the Multiverse What Lies in the Multiverse

    "No social status or recognition systems; focus is on personal creation."

  • Story

    Game with the same Story vibe

    3

    "Supports narrative immersion by enabling creation of story-related maps and environments."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "Supports narrative immersion by enabling creation of story maps for RPG campaigns."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some planning and problem solving involved in map layout and design, but mostly creative rather than strategic."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "Some planning and problem solving involved in map layout and asset placement."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk, controlled environment without suspense or tension."

    Capsule for The Ramp The Ramp

    "Low risk, controlled environment without suspense or tension."

  • Value

    Game with the same Value vibe

    4

    "Users perceive good value for money due to performance, features, and frequent updates."

    Capsule for Aimbeast Aimbeast

    "Users perceive good value for money and time invested, especially compared to subscription alternatives."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; focus on constructive map building."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "No combat or destructive gameplay; focus on constructive map building."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics."

    Capsule for NEKOPARA Vol. 2 NEKOPARA Vol. 2

    "No survival or threat avoidance mechanics."

Last update: 15/05/2026