Chris Sawyer's Locomotion™ similar games & best alternatives

Chris Sawyer's Locomotion™

PC (Microsoft Windows) • 2015

Should you play it?

Explore a vast and detailed world and build a Transportation Empire!

What works

  • Deep and satisfying transport management
  • High replay value with scenario editor and mods
  • Nostalgic and relaxing gameplay
  • Variety of transport types and vehicles
  • Good value for price

Things to keep in mind

  • Dated graphics and interface
  • Buggy ai and pathfinding issues
  • Limited multiplayer and social features
  • Compatibility issues on newer windows versions
  • Lack of narrative or story

What to play next

Top picks

Games that feels the closest overall

  • Railway Empire

  • City Bus Manager

  • Rise of Industry

  • SimCity™ 3000 Unlimited

  • Airport CEO

  • Industry Giant 2

Less competitive

Games that feels like Chris Sawyer's Locomotion™ but with less competition against others

  • Townsmen - A Kingdom Rebuilt

  • 1849

  • Settlements Rising

  • Nova Roma

  • Kubifaktorium

  • Jumbo Airport Story

Less leadership-focused

Games that feels like Chris Sawyer's Locomotion™ but with less leadership over others

  • Voxel Tycoon

  • RollerCoaster Tycoon® Classic

  • Super Loco World - Cozy Train Automation

  • STATIONflow

  • Plan B: Terraform

  • Factory Town

More social

Games that feels like Chris Sawyer's Locomotion™ but with more teamwork and cooperation

  • OpenTTD

  • Anno 1602 History Edition

  • Parkitect

  • TheoTown

  • Kingdoms Reborn

  • Railroad Corporation

More fantastical

Games that feels like Chris Sawyer's Locomotion™ but with more imaginative fiction

  • Caesar™ 3

  • Kingdoms and Castles

  • Pharaoh™: A New Era

  • Hearthlands

  • Citadelum

  • Citystate

Choose your own criteria ->

Similarity map

How to use the graph

Similarity map

Each dot is a game placed from its motivation profile relative to this page’s game. Direction shows which motivation differs most; distance along that axis shows how large the gap is.

  • Purple star: this page’s game at the centre — everything is relative to it.
  • Direction: each axis is a main motivational difference vs this game (e.g. more / less competitive).
  • Distance on an axis: how large that difference is (ring scales show +/− points).
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom.

How to read the map This is a polar difference map: direction = which motivation differs, and distance = how much (same units as the sidebar deltas).

Chris Sawyer's Locomotion™: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Domination, Leadership, Competition.

Last update: 06/08/2026