Cross of the Dutchman similar games & best alternatives

Cross of the Dutchman

PlayStation 3, Linux, PC (Microsoft Windows), Mac, Xbox 360 • 2015

Should you play it?

Cross of the Dutchman is an action adventure game based on the true story of the folk legend 'Pier Gerlofs Donia'. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century.

What works

  • Engaging historical story
  • Colorful and charming art style
  • Simple and accessible combat
  • Good soundtrack and sound design
  • Easy achievements and upgrades

Things to keep in mind

  • Very short game length
  • Limited replay value
  • Linear gameplay with backtracking
  • Basic and repetitive combat
  • Annoying stealth sections with restarts

What to play next

Top picks

Games that feels the closest overall

  • Braveland Wizard

  • Willy-Nilly Knight

  • Adventure Time: Finn and Jake's Epic Quest

  • Avani

  • Arietta of Spirits

  • Braveland

More continuation-driven

Games that feels like Cross of the Dutchman but with an even stronger pull to keep playing

  • The Black Grimoire: Cursebreaker

  • Kingdoms of the Dump

  • Seven: Enhanced Edition

  • DYSMANTLE

  • Drova - Forsaken Kin

  • Svarog's Dream

Less leadership-focused

Games that feels like Cross of the Dutchman but with less leadership over others

  • ANNIE:Last Hope

  • Touhou: New World

  • Märchen Forest: Mylne and the Forest Gift [Legacy ver.]

  • Oceanhorn: Monster of Uncharted Seas

  • SkyIsland

  • Jack Move

Choose your own criteria ->

Similarity map

How to use the graph

Similarity map

Each dot is a game placed from its motivation profile relative to this page’s game. Direction shows which motivation differs most; distance along that axis shows how large the gap is.

  • Purple star: this page’s game at the centre — everything is relative to it.
  • Direction: each axis is a main motivational difference vs this game (e.g. more / less competitive).
  • Distance on an axis: how large that difference is (ring scales show +/− points).
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom.

How to read the map This is a polar difference map: direction = which motivation differs, and distance = how much (same units as the sidebar deltas).

Cross of the Dutchman: A very typical example of its motivational profile. Motivations that often define this kind of title include Exploration, Creativity, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Violence, Leadership.

Last update: 03/08/2026