Do No Harm similar games & best alternatives

Do No Harm

2025

Should you play it?

Lovecraftian Doctor Simulator. Diagnose patients by analyzing unsettling symptoms and treat them using your Book of Medicine. Make moral choices — decide who to save or kill, discover whom to trust, and unlock multiple endings! Can you endure 30 days of perilous decisions?

What works

  • Engaging and challenging gameplay loop
  • Strong lovecraftian atmosphere and story
  • Multiple endings and replay value
  • Unique medical diagnosis mechanics
  • Immersive art style and sound design

Things to keep in mind

  • Steep learning curve and limited tutorials
  • Some bugs and ui issues
  • Repetitive gameplay over long sessions
  • Limited character development and worldbuilding
  • Resource management can feel punishing

What to play next

Top picks

Games that feels the closest overall

  • Dreams in the Witch House

  • Still There

  • My Friendly Neighborhood

  • Outer Wilds

  • Teslagrad

  • Abra-Cooking-Dabra

More violent

Games that feels like Do No Harm but with more combat and destruction

  • System Shock

  • Five Nights at Freddy's: Sister Location

  • Vault of the Void

  • MIO: Memories in Orbit

  • 蛊婆 Lady in Tomb

  • PUMPKIN PANIC

More expressive

Games that feels like Do No Harm but with more self-expression and customization

  • Strange Antiquities

  • I Expect You To Die 3: Cog in the Machine

  • Death and Taxes

  • Beastro

  • WitchSpring R

  • Depersonalization

Less survival-focused

Games that feels like Do No Harm but with less survival pressure

  • Gibbous - A Cthulhu Adventure

  • Deponia: The Complete Journey

  • Shokudo Underworld

  • Tangle Tower

  • New York Mysteries: Secrets of the Mafia Collector's Edition

  • Call of the Elder Gods

Choose your own criteria ->

Similarity map

How to use the graph

Similarity map

Each dot is a game placed from its motivation profile relative to this page’s game. Direction shows which motivation differs most; distance along that axis shows how large the gap is.

  • Purple star: this page’s game at the centre — everything is relative to it.
  • Direction: each axis is a main motivational difference vs this game (e.g. more / less competitive).
  • Distance on an axis: how large that difference is (ring scales show +/− points).
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom.

How to read the map This is a polar difference map: direction = which motivation differs, and distance = how much (same units as the sidebar deltas).

Do No Harm: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Strategy, Experimenting. It leans lower than usual among comparable games on Violence.

Last update: 03/08/2026