I Am Sakuya: Touhou FPS Game similar games & best alternatives

I Am Sakuya: Touhou FPS Game

PC (Microsoft Windows) • 2022

Should you play it?

Dodge bullets, shoot enemies and even stop time as you navigate through 15 beautiful levels in this perfect blend of bullet hell and FPS. Uncover the origins of Sakuya Izayoi's past and investigate the mansion where the scarlet vampires resides in this Touhou Project Fangame!

What works

  • Fun and challenging bullet hell fps gameplay
  • Unique time stop and bouncing knife mechanics
  • Appealing pixel art and music
  • Mod support and active developer updates
  • Short but replayable with multiple difficulties and dlc

Things to keep in mind

  • Short game length and limited content
  • Some unpolished level design and bugs
  • Weapon balance issues (knives overpowered)
  • Minimal story and enemy variety
  • Price considered high by some players

What to play next

Top picks

Games that feels the closest overall

  • Turok

  • The Bleakest Keep

  • The Citadel

  • Project Warlock

  • UDONGEIN X

  • Gryphon Knight Epic

More value-seeking

Games that feels like I Am Sakuya: Touhou FPS Game but with a stronger sense of value for your time

  • Shrine

  • Shrine II

  • Hands of Necromancy

  • Captain Wayne - Vacation Desperation

  • Lycanthorn II - Rain of Beasts

  • Frogmonster

Less expressive

Games that feels like I Am Sakuya: Touhou FPS Game but with less self-expression and customization

  • PowerSlave Exhumed

  • Wolfenstein 3D

  • Chasm: The Rift

  • Slave Zero

  • STAR WARS™ Dark Forces (Classic, 1995)

  • DOOM 64

Choose your own criteria ->

From the same developer

From the same developer, ranked by motivational fit.

  • A Gay Love Story About Gay Love

  • CBT With Yuuka Kazami

  • Save Me, Sakuya-san!

  • Sleeping With Sakuya Izayoi

  • Sakuya Izayoi Gives You Advice And Dabs

Similarity map

How to use the graph

Similarity map

Each dot is a game placed from its motivation profile relative to this page’s game. Direction shows which motivation differs most; distance along that axis shows how large the gap is.

  • Purple star: this page’s game at the centre — everything is relative to it.
  • Direction: each axis is a main motivational difference vs this game (e.g. more / less competitive).
  • Distance on an axis: how large that difference is (ring scales show +/− points).
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom.

How to read the map This is a polar difference map: direction = which motivation differs, and distance = how much (same units as the sidebar deltas).

I Am Sakuya: Touhou FPS Game: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Value.

Last update: 04/08/2026