Monument Valley similar games & best alternatives

Monument Valley

Xbox Series X|S, Windows Phone, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch • 2022

Should you play it?

Embark on a journey of forgiveness through impossible environments and illusionary puzzles. Experience this meditative and calming puzzle game by manipulating monuments and creating evolving paths to explore new, surreal, and mysterious worlds.

What works
  • Beautiful and unique art style
  • Relaxing and immersive atmosphere
  • Innovative perspective-based puzzles
  • Soothing music and sound design
  • Well-executed pc port with included dlc
Things to keep in mind
  • Short game length
  • Puzzles may be too easy for hardcore puzzle fans
  • Mouse controls less tactile than touch
  • Minimal story depth
  • Some minor control jankiness

What to play next

Top picks

Games that feel the closest overall

  • Monument Valley 3

  • Monument Valley 2

  • Sizeable

  • Mimpi

  • Toki Tori 2+

  • GRIS

  • Evo Explores

  • A Monster's Expedition

  • Moonleap

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • The Multi-Medium

  • Milkmaid of the Milky Way

  • Semblance

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    XING: The Land Beyond

  • Relaxation

    Refunct

  • Creativity

    Monument Valley 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Monument Valley: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players direct their own actions by interacting with environment elements to solve puzzles, allowing freedom in approach."

    Capsule for Wheely Wheely

    "Players direct Ida's movements and manipulate the environment freely to solve puzzles, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles are generally easy to moderate, providing satisfying but not highly challenging skill tests."

    Capsule for Birth Birth

    "Puzzles are generally easy to moderate, providing satisfying but not highly challenging skill tests."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on individual puzzle solving at personal pace."

    Capsule for TOHU TOHU

    "No competitive elements; focus is on personal puzzle solving at own pace."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players enjoy replaying to experience both routes and DLC, but overall short length limits habitual long sessions."

    Capsule for Love's Sweet Garnish Love's Sweet Garnish

    "Some players replay or return for DLC, but overall short game length limits habitual long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative gameplay."

    Capsule for Strange Telephone Strange Telephone

    "Single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively solve puzzles by manipulating impossible geometry and perspectives, though within designed levels."

    Capsule for Monument Valley 2 Monument Valley 2

    "Players creatively manipulate impossible geometry and perspectives to solve puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual experience."

    Capsule for Stephen's Sausage Roll Stephen's Sausage Roll

    "No social dominance or power dynamics; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    5

    "Highly immersive, relaxing, and meditative experience that provides escape from real life."

    Capsule for XING: The Land Beyond XING: The Land Beyond

    "Highly relaxing, immersive, and meditative experience that provides escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

    Capsule for Evo Explores Evo Explores

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players explore and experiment with puzzles and environments to discover solutions."

    Capsule for Obduction Obduction

    "Players experiment with perspective shifts and environment manipulation to discover solutions."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of unique, liminal, and surreal environments is a key part of the experience."

    Capsule for Anthology Of The Killer Anthology Of The Killer

    "Exploration of surreal, impossible architectural environments is a key element."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization options for decorating environments allow for personal expression, though limited in scope."

    Capsule for WW2 Rebuilder: Germany Prologue WW2 Rebuilder: Germany Prologue

    "Some personal expression through interaction with environment and totem companion, but limited customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Engages players in a surreal, dreamlike, and abstract fictional world with imaginative environments and characters."

    Capsule for Fatum Betula Fatum Betula

    "Engages players in a surreal, imaginative world with abstract architecture and a subtle narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary play."

    Capsule for Unspoken Unspoken

    "No social or community features; solitary play."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and learn game mechanics, though difficulty is moderate."

    Capsule for LEGO® Indiana Jones™ 2: The Adventure Continues LEGO® Indiana Jones™ 2: The Adventure Continues

    "Players develop spatial reasoning and puzzle-solving skills, though difficulty is moderate."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of puzzle adventure games."

    Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

    "Sedentary gameplay typical of puzzle games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not designed for background or idle play."

    Capsule for A Little to the Left A Little to the Left

    "Requires focused attention to solve puzzles; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building with others."

    Capsule for Project Highrise Project Highrise

    "No social or emotional relationship building with others."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking routes, endings, and DLC content provides sense of advancement."

    Capsule for ToHeart ToHeart

    "Progression through levels and unlocking DLC content provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Widely praised for its calming atmosphere, music, and stress-relieving gameplay."

    Capsule for Refunct Refunct

    "Widely praised for its calming atmosphere, soothing music, and stress-relieving gameplay."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from vibrant visuals, electronic music, and sound effects."

    Capsule for Electronic Super Joy: Groove City Electronic Super Joy: Groove City

    "Strong visual and auditory stimulation through vibrant colors, music, and sound design."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for It Comes In Waves It Comes In Waves

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    2

    "Narrative is present but subtle and poetic, integrated into puzzle progression rather than dominant."

    Capsule for Please, Touch The Artwork Please, Touch The Artwork

    "Minimalistic, subtle narrative that complements the puzzle experience without dominating it."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require logical thinking and problem solving but are generally straightforward."

    Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

    "Requires logical thinking and problem solving, but puzzles are generally straightforward."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and tension; experience is calm rather than suspenseful."

    Capsule for Pan-Pan Pan-Pan

    "Low risk and tension; experience is calm rather than suspenseful."

  • Value

    Game with the same Value vibe

    3

    "Good value for price, especially with all DLC included and frequent sales."

    Capsule for Halo Wars: Definitive Edition Halo Wars: Definitive Edition

    "Considered good value especially when purchased on sale with included DLC."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay focuses on constructive puzzle solving."

    Capsule for The House of Da Vinci 2 The House of Da Vinci 2

    "No violence; gameplay focuses on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics."

    Capsule for To the Moon To the Moon

    "No survival or threat avoidance mechanics."

Last update: 16/07/2026