Okhlos: Omega similar games & best alternatives

Okhlos: Omega

Linux, PC (Microsoft Windows), Mac • 2016

Should you play it?

Squeeze into your toga and slide on your sandals to rally the angry mobs of Okhlos and bring down the oppressive god of mythological Greece!

What works
  • Unique mob control gameplay
  • Humorous greek mythology theme
  • Good replayability with unlockables
  • Engaging combat and strategy
  • Solid soundtrack and art style
Things to keep in mind
  • Some control and pathfinding issues
  • Repetitive gameplay after multiple runs
  • Randomness can frustrate progression
  • Short overall playtime per run
  • Minor bugs and occasional crashes

What to play next

Top picks

Games that feel the closest overall

  • Oh My Gore!

  • Iron Marines

  • NecroAttack!

  • Mechs V Kaijus - Tower Defense

  • Undead Horde

  • Sintopia

  • Crowntakers

  • Reignfall

  • The Hand of Merlin

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • WAR RATS: The Rat em Up

  • Rise of the Third Power

  • Kainga: Seeds of Civilization

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Apotheon

  • Escapism

    Achilles: Survivor

  • Leadership

    Task Force Admiral - Vol.1: American Carrier Battles

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Okhlos: Omega: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players control a mob of animals with some indirect control over individual actions, allowing strategic decisions and personal freedom in approach."

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  • Competence

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  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual playthroughs and self-improvement rather than direct competition or leaderboards."

    Capsule for FTL: Faster Than Light FTL: Faster Than Light

    "Focuses on individual playthroughs and self-improvement rather than direct competition or leaderboards."

  • Continuation

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    "Roguelike progression and unlockables encourage repeated play and long-term engagement."

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    "Roguelike progression and unlockables encourage repeated playthroughs and habitual engagement."

  • Cooperation

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    "Gameplay centers on controlling a single party of characters; no multiplayer or cooperative play."

    Capsule for Legend of Grimrock Legend of Grimrock

    "Gameplay centers on controlling a single player’s mob; no multiplayer or team-based cooperation."

  • Creativity

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    "Players can customize hero builds, choose upgrades, and experiment with army compositions, but within predefined races and units."

    Capsule for Heroes of Annihilated Empires Heroes of Annihilated Empires

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  • Domination

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    "Interactions are with AI enemies; no social dominance or player-to-player power dynamics."

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  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a fun, immersive distraction with engaging combat and mythological themes."

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  • Expectation

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    "Players engage voluntarily for fun and challenge, with no external pressure or obligation."

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  • Experimenting

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    "Randomly generated levels and different character abilities encourage trying new strategies and adapting."

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  • Exploration

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    "Procedurally generated dungeons and multiple modes offer some discovery, though limited map variety."

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  • Expression

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    "Limited customization mostly to unit selection and strategy; no avatar or environment personalization."

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  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in imaginative Greek mythology and epic storytelling."

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    "Strongly rooted in imaginative Greek mythology and humorous fictional scenarios."

  • Fellowship

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    "Single-player experience with minimal social interaction or community involvement."

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  • Growth

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    "Progression through hero leveling, unlocking cards, and improving strategies supports learning and development."

    Capsule for Union of Gnomes Union of Gnomes

    "Unlocking heroes and improving mob capabilities provide learning and development over time."

  • Health

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    "Sedentary gameplay with no physical activity or health-related mechanics."

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  • Idle

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    "Requires continuous player attention and active engagement during runs."

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  • Intimacy

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    "No social or emotional relationship building; purely gameplay focused."

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  • Leadership

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    "Players lead task forces, make strategic decisions, and guide operations with authority."

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  • Progression

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    "Strong progression through unlocking heroes, items, and upgrades that enhance future runs."

    Capsule for Just King Just King

    "Unlockable heroes and upgrades accumulate to enhance future runs."

  • Relaxation

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    "Casual, fun gameplay provides relaxation and lighthearted entertainment."

    Capsule for Stream Racer Stream Racer

    "Gameplay is energetic and chaotic but can be enjoyed in a casual, fun manner."

  • Sensation

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    "Visual and auditory effects of combat and destruction provide stimulating sensory feedback."

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  • Status

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    "No social recognition or ranking systems; achievements are personal."

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  • Story

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    "Mythological themes provide some narrative context, but gameplay is largely focused on strategy rather than story immersion."

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    "Narrative is light and humorous with mythological references, but gameplay is mostly action-focused."

  • Strategy

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    "Requires tactical decisions on unit composition, timing, and resource management."

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  • Thrill

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    "Fast-paced combat and challenging bosses create moments of tension and excitement."

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    "Challenging bosses and chaotic combat create moments of tension and excitement."

  • Value

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    "Generally considered good value for price, especially on sale, with several hours of gameplay."

    Capsule for The Ball The Ball

    "Generally considered good value for price, especially on sale, with several hours of gameplay."

  • Violence

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    "Core gameplay involves combat, destruction, and defeating enemies with weapons."

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  • Survival

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    "Players manage resources and morale to avoid defeat; survival is a key gameplay aspect."

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Last update: 16/07/2026