PROJECT: PLAYTIME similar games & best alternatives

PROJECT: PLAYTIME

PC (Microsoft Windows) • 2022

Should you play it?

PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.

What works

  • Fun and thrilling asymmetrical multiplayer gameplay
  • Strong teamwork and cooperation elements
  • Free to play with engaging monster and specialist roles
  • Good puzzle mechanics and map variety
  • Unique fantasy horror theme with creative monster designs

Things to keep in mind

  • Lack of updates and developer support leading to declining player base
  • Matchmaking and server issues causing long wait times
  • Removal of popular features like private lobbies and tutorials
  • Bugs and glitches affecting gameplay experience
  • Grind and monetization balance concerns

What to play next

Top picks

Games that feels the closest overall

  • Deceit

  • Dark Deception: Monsters & Mortals

  • Get Stuffed!

  • Unfortunate Spacemen

  • Dark Hours: Prologue

  • Secret Neighbor: Hello Neighbor Multiplayer

Less dominating

Games that feels like PROJECT: PLAYTIME but with less domination over others

  • Storebound

  • Backrooms: Escape Together

  • CRYO

  • Species: Unknown

  • Subterror

  • Lethal Company

More continuation-driven

Games that feels like PROJECT: PLAYTIME but with an even stronger pull to keep playing

  • The Outlast Trials

  • Sketchy's Contract

  • Sven Co-op

  • Looterkings

  • First Class Trouble

  • Puppet Master: The Game

Less story-driven

Games that feels like PROJECT: PLAYTIME but with less narrative immersion

  • Ben and Ed - Blood Party

  • Warfork

  • Screencheat

  • Goofy Gorillas

  • Grabity

  • LOCKDOWN Protocol

Choose your own criteria ->

Similarity map

How to use the graph

Similarity map

Each dot is a game placed from its motivation profile relative to this page’s game. Direction shows which motivation differs most; distance along that axis shows how large the gap is.

  • Purple star: this page’s game at the centre — everything is relative to it.
  • Direction: each axis is a main motivational difference vs this game (e.g. more / less competitive).
  • Distance on an axis: how large that difference is (ring scales show +/− points).
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom.

How to read the map This is a polar difference map: direction = which motivation differs, and distance = how much (same units as the sidebar deltas).

PROJECT: PLAYTIME: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Continuation.

Last update: 03/08/2026