Raise the Colours similar games & best alternatives

Raise the Colours

PC (Microsoft Windows) • 2025

Should you play it?

Raise the Colours is a satirical 4-player co-op physics game where you race to plant flags before the timer runs out. Work together (or trip each other up) while dodging pesky council workers who’ll do anything to shut down your fun. Not allowed!

What works

  • Fun and humorous patriotic theme
  • Engaging multiplayer cooperation
  • Catchy soundtrack and vibrant visuals
  • Character customization with patriotic outfits
  • Free to play

Things to keep in mind

  • Bugs causing control issues and freezes
  • Limited replay value and content
  • Some repetitive gameplay
  • Chat and multiplayer bugs
  • Lack of formal progression or endgame

What to play next

Top picks

Games that feels the closest overall

  • Goblin Summer Camp

  • Crime Simulator: Playgrounds

  • Dodgy Deliveries

  • Bean Battles

  • Get Stuffed!

  • Carmageddon TDR 2000

Less dominating

Games that feels like Raise the Colours but with less domination over others

  • Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

  • School 666

  • One-armed robber

  • SOS OPS!

  • West Hunt

  • Embr

Less story-driven

Games that feels like Raise the Colours but with less narrative immersion

  • Perfect Heist 2

  • Burg

  • UpGun

  • Catto Pew Pew! CLASSIC

  • Super Totally Ultimate Dad Showdown

  • BBQ Simulator: The Squad

Choose your own criteria ->

Similarity map

How to compare these games

Compare nearby games

Each card is a nearby game on the similarity map, compared with Raise the Colours. Swipe sideways to move between games. Titles already listed in What to play next are left out.

  • Cover and title: open that game’s page.
  • What works / keep in mind: the same highlights as the desktop comparison panel.
  • Bars: the main motivational differences versus this game.
How to use the graph

Similarity map

Each dot is a game placed from its motivation profile relative to this page’s game. Direction shows which motivation differs most; distance along that axis shows how large the gap is.

  • Purple star: this page’s game at the centre — everything is relative to it.
  • Direction: each axis is a main motivational difference vs this game (e.g. more / less competitive).
  • Distance on an axis: how large that difference is (ring scales show +/− points).
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom.

How to read the map This is a polar difference map: direction = which motivation differs, and distance = how much (same units as the sidebar deltas).

Swipe to compare nearby games with Raise the Colours. These titles are not in What to play next.

Raise the Colours: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Growth, Experimenting.

Last update: 21/08/2026