Tide—1927— similar games & best alternatives

Tide—1927—

2023

Should you play it?

In the 16th year of the Republic of China, Shanghai. Bai Youfu, a young girl who was dissatisfied with the arranged marriage, saw the news of her fiancé's murder in the newspaper one day, pointing to the innocent woman as the murderer. In order to protect her father, she decides to leave home.

What works

  • Deep and engaging historical narrative
  • Multiple endings and branching storylines
  • Strong character development and emotional depth
  • Beautiful cg art and atmospheric music
  • Independent development with thoughtful cultural context

Things to keep in mind

  • Protagonist often perceived as passive or lacking agency
  • Limited gameplay mechanics beyond reading and choice
  • Some storylines or character arcs feel abrupt or underdeveloped
  • Lack of voice acting and full localization limits accessibility
  • Ui and technical issues reported (e.g., windowed mode only)

What to play next

Top picks

Games that feels the closest overall

More expressive

Games that feels like Tide—1927— but with more self-expression and customization

More survival-focused

Games that feels like Tide—1927— but with a stronger survival pressure

Less exploratory

Games that feels like Tide—1927— but with less exploration of areas and secrets

Choose your own criteria ->

Similarity map

How to compare these games

Compare nearby games

Each card is a nearby game on the similarity map, compared with Tide—1927—. Swipe sideways to move between games. Titles already listed in What to play next are left out.

  • Cover and title: open that game’s page.
  • What works / keep in mind: the same highlights as the desktop comparison panel.
  • Bars: the main motivational differences versus this game.
How to use the graph

Similarity map

Each dot is a game placed from its motivation profile relative to this page’s game. Direction shows which motivation differs most; distance along that axis shows how large the gap is.

  • Purple star: this page’s game at the centre — everything is relative to it.
  • Direction: each axis is a main motivational difference vs this game (e.g. more / less competitive).
  • Distance on an axis: how large that difference is (ring scales show +/− points).
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom.

How to read the map This is a polar difference map: direction = which motivation differs, and distance = how much (same units as the sidebar deltas).

Swipe to compare nearby games with Tide—1927—. These titles are not in What to play next.

Tide—1927—: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Competence, Expression.

Last update: 02/09/2026