Exanimum: The Silent Call
More fantastical
Open game pageAutumn, 1992. Anton, a 14-year-old boy, moves with his parents to a small town and is left alone in his grandmother's apartment. Meanwhile, children are disappearing across the town — the police are powerless, and no one knows who's behind it…
Games that feels the closest overall
Games that feels like Uncanny Tales: 1992 but with more imaginative fiction
Games that feels like Uncanny Tales: 1992 but with less combat and destruction
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Uncanny Tales: 1992: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Fantasy, Expression.
Last update: 28/08/2026