Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
Arcanium: Rise of Akhan
High encouragement to try new builds, combos, and strategies with a large variety of heroes and cards.
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+5.0
Etherlords II
Strong emphasis on trying new deck builds, strategies, and adapting to different enemy tactics.
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+5.0
Wizardry 7: Crusaders of the Dark Savant
Encourages trying different character builds, strategies, and exploration of complex mechanics
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+5.0
Gurei
Strong emphasis on trying different boss sequences and skill uses to find optimal strategies.
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+5.0
SealChain: Call of Blood
Core gameplay revolves around trying new item combinations, build synergies, and strategic inventory layouts…
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+5.0
Brickadia
Strong emphasis on trying new builds, wiring contraptions, and exploring game mechanics and physics.
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+5.0
Revhead
Strong emphasis on trying new parts, setups, and tuning combinations to optimize performance.
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+5.0
Tabletop Playground
Players frequently explore new game designs, test mechanics, and experiment with scripting and modding capabilities.
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+5.0
Reality Break
The rewrite mechanics, build experimentation, and meta progression encourage trying new strategies and exploring game…
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+5.0
Sentimental K
Game encourages trying new skill and weapon combinations, testing synergies, and exploring build possibilities…
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+5.0
Mess Adventures
Core gameplay revolves around trying new things, adapting to shifting rules, and learning through trial and error.
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+5.0
Vector 36
Players frequently experiment with tuning, part placement, and flight techniques to optimize performance.
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+5.0
Wizards and Warlords
Players experiment with many different magic schools, unit types, strategies, and procedural world variables.
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+5.0
English Country Tune
Game encourages experimentation with mechanics, trial and error, and discovering solutions.
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+5.0
Runeborn
Strong emphasis on trying new rune and trinket combinations, adapting strategies, and exploring different builds.
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+5.0
Space Simulation Toolkit
Core gameplay revolves around testing new particle interactions, physics parameters, and simulation setups.
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+5.0
Sport Mode
Highly experimental gameplay with physics manipulation, welding, and creative testing of ideas.
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+5.0
Net.Attack() - Code or Die!
Experimentation with node combinations and strategies is central, with sandbox modes and mid-run tinkering encouraged.
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+5.0
Runers
Heavy emphasis on experimenting with rune combinations to discover new spells and builds.
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+5.0
BREAK ARTS III
Strong emphasis on trying new builds, testing different thruster angles, weapons, and movement strategies; encouraged…
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+5.0
Bad Rats Show
Encourages trying new rat combinations and solutions; physics variability invites experimentation.
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+5.0
Dawncaster | The RPG Cardventure
The game rewards trying new builds, mixing expansions, and exploring different mechanics and strategies.
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+5.0
Robot Rumble 2
Strong emphasis on trying new robot designs, testing mechanics, and iterative improvements.
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+5.0
Starseed Pilgrim
Core gameplay revolves around experimentation and inductive reasoning to learn mechanics and progress.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.