Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Iron Danger
The core gameplay encourages trying new tactics, rewinding time to test different approaches and optimize combat.
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+4.0
Never Grave: The Witch and The Curse
Players experiment with different builds, spells, and possession strategies.
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+4.0
Reign of Darkness
Players enjoy experimenting with builds, respecs, and skill combinations; game encourages tinkering and theorycrafting.
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+4.0
BELOW
Game encourages trying new strategies, exploring mechanics, and discovering secrets.
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+4.0
Duel Corp.
Players experiment with different builds, weapon types, and combat strategies; the game encourages trying new…
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+4.0
Lords and Villeins
Game encourages trying different economic strategies, production chains, and village layouts to optimize outcomes
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+4.0
Dawn Apart
Encourages trying new factory designs, layouts, and terraforming approaches to optimize production and colony survival.
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+4.0
Deathbound
The game encourages experimenting with different character combinations, morph strike timings, and synergy setups.
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+4.0
Deck of Ashes
Players try different deck builds, characters, and strategies; game encourages exploration of mechanics and combos.
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+4.0
For The Warp
Players try different ships, card combinations, and strategies, exploring mechanics and deck building possibilities.
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+4.0
Hero Realms
Game encourages trying new cards, combos, and strategies each match due to dynamic deckbuilding and multiple classes.
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+4.0
The Manga Works
Encourages trying different story arc combos and strategies to find successful manga formulas.
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+4.0
Hellpoint: The Thespian Feast
Exploration of secrets, weapon abilities, and different character builds encourages experimentation.
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+4.0
Machine Mind
Players experiment with vehicle builds, base layouts, and strategies to overcome challenges.
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+4.0
Recipe for Disaster
Players experiment with recipes, layouts, and staff assignments; game encourages trying new strategies.
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+4.0
Wargroove 2
Players enjoy trying new strategies with different commanders and units.
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+4.0
Children of Zodiarcs
Players encouraged to experiment with dice crafting, deck building, and tactical approaches to battles.
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+4.0
下一站江湖Ⅰ
Encourages trying new martial arts combinations, exploring different builds, and discovering hidden quests and secrets.
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+4.0
Idling Gears
Encourages trying different gear setups and strategies to optimize speed and torque.
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+4.0
Sentinels of Freedom
Players try different power combinations, stances, and team setups to find effective strategies.
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+4.0
Harmony: The Fall of Reverie
The branching narrative and visible future paths encourage players to try different choices and strategies.
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+4.0
March of the Living
Randomized events and multiple choices encourage trying new strategies and exploring different outcomes.
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+4.0
Dark Envoy
Free respecs and flexible skill systems encourage players to try new builds and tactics frequently.
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+4.0
Soulfire
Players experiment with different weapons, combos, and strategies; variety encourages trying new tactics.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.