Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
Stone Story RPG
High emphasis on experimenting with scripting, loadouts, crafting, and strategies to optimize runs and discover new…
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+4.0
Ziggurat 2
Encourages trying new weapons, perks, characters, and strategies each run; meta-progression supports experimentation.
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+4.0
Rack and Slay
Strong emphasis on trying new item synergies, builds, and strategies each run.
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+4.0
Downhill Domination
Encourages trying new routes, discovering hidden shortcuts, and mastering trick combinations and combat upgrades.
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+4.0
Last Dream
Encourages trying different party compositions, skill builds, difficulty levels, and exploration paths.
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+5.0
Siralim Ultimate
Strong emphasis on trying new builds, fusions, and strategies to discover powerful synergies.
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+4.0
AK-xolotl: Together
Encourages trying different Axolotls, weapons, and ability combinations; players experiment with builds and strategies.
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+4.0
Better Days
Encourages experimentation with different characters, weapons, and artifact combinations to find effective builds.
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+4.0
MEGATON MUSASHI W: WIRED
Players experiment with builds, weapon loadouts, and pilot skills; game encourages trying new combinations.
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+4.0
Heroes of Might & Magic V: Tribes of the East
Encourages experimentation with different hero builds, unit upgrades, and strategies.
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+4.0
Rollerdrome
Encourages trying new tricks, weapon combos, and strategies to improve scores and complete challenges.
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+5.0
Aethermancer
Strong emphasis on trying new team builds, strategies, and adapting to RNG each run.
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+4.0
Spiritfall
Strong emphasis on trying different weapons, blessings, and combos; encourages exploration of mechanics.
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+4.0
Echo Point Nova
Encourages trying new movement techniques, weapon combinations, and perk builds; exploration of mechanics is core.
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+4.0
Heart&Slash
Encouraged to try new weapons, combos, and upgrade paths; randomized levels promote exploration of new strategies
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+4.0
Magicbook AutoBattler: Contract
Strong emphasis on trying different builds, equipment combinations, and adapting strategies.
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+4.0
Rampage Knights
Randomized levels, items, and multiple classes encourage trying new strategies and builds each run.
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+4.0
The King of Fighters XIII
Encourages trying new combos, mastering advanced mechanics, and exploring character-specific techniques.
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+4.0
Repetendium
Encourages trying different character and weapon combinations, mod variations, and upgrade paths.
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+4.0
Dragon Is Dead
Strong emphasis on trying new builds, artifact combinations, and skill synergies each run.
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+4.0
Atelier Meruru ~The Apprentice of Arland~ DX
Encourages trying new crafting combinations, battle tactics, and kingdom development strategies to optimize outcomes.
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+4.0
Ogre Chambers 2222
Encourages trying different weapon combinations and adapting to randomized upgrades each run.
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+5.0
Infinite Tao
Core gameplay revolves around trying new builds, synergies, and resource strategies.
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+4.0
Stray Path
Encourages trying different relic combinations, character builds, and tactical approaches to overcome challenges.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.