Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 04
Game encourages trying new deck combinations, strategies, and board tactics.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Free Solitaire
Players explore many different solitaire variants, learning new rules and strategies, and experimenting with various…
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+4.0
Dead Town Tales
Encourages trying different card combinations, strategies, and exploring multiple story branches and endings.
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+4.0
The King of Fighters 2000
The large roster and striker variations encourage players to try new characters and combo setups.
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+4.0
Super Sanctum TD
Encourages trying different tower builds, skill loadouts, and maze designs to find effective strategies.
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+4.0
Penny Arcade's On the Rain-Slick Precipice of Darkness 4
Players try new team combinations, monster-trainer pairings, and strategies, exploring different play styles and…
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+4.0
Fishards
Encourages trying new spell combos and tactics, exploring different elemental combinations.
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+4.0
Pixel Heroes: Byte & Magic
Encourages trying new party combinations, strategies, and adapting to randomized dungeons.
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+5.0
Refactor
Game rewards experimentation with tower combinations, path layouts, and strategies.
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+4.0
The Slimeking's Tower
The game encourages trying new characters, items, and strategies with a large item pool and randomized runs.
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+4.0
Luck be a Landlord
The game encourages trying new symbol combinations and adapting strategies to RNG outcomes.
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+4.0
Far Far West
Players enjoy trying out different builds and spell combinations.
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+4.0
Ultimate Chicken Horse
Encourages trying new trap combinations and strategies each round, with evolving level design.
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+4.0
SHINOBI: Art of Vengeance
Players try different combos, ninpo, and revisit levels to discover secrets and new strategies.
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+4.0
The Zachtronics Solitaire Collection
Players try various solitaire variants with unique mechanics, learning new rules and strategies.
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+4.0
Deepest Chamber: Resurrection
The unique card boosting mechanic and deckbuilding encourage trying new strategies and experimenting with card order…
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+4.0
Desktop Dungeons
Players try different race/class combos, strategies, and approaches to solve puzzles and dungeons.
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+4.0
No Creeps Were Harmed TD
Players frequently experiment with tower combinations, maze layouts, and artifact builds to optimize strategies.
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+4.0
Warlords Under Siege
Players experiment with different decks, unit compositions, and strategies to optimize runs.
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+4.0
For The Warp
Players try different ships, card combinations, and strategies, exploring mechanics and deck building possibilities.
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+4.0
Griftlands
Encourages trying different decks, negotiation vs combat approaches, and story branches
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+4.0
Sands of Salzaar
Players encouraged to try different classes, skill combinations, and strategies across multiple runs.
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+4.0
Prime of Flames
Randomized skill choices, multiple factions, and build diversity promote trying new strategies and combinations.
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+4.0
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
Players try different builds, spells, and explore many questlines and mods.
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+5.0
MINOS
Strong emphasis on trying new trap combos, maze configurations, and strategies.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.