Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Kugayama Shiori's Death Diary
Encourages trying different choices and exploration sequences to discover multiple endings and story nuances.
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+5.0
Demon Lord: Just a Block
Encourages trying different weapons, builds, and strategies; procedural generation and synergies promote constant…
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+5.0
Apokerlypse
Strong emphasis on trying new chip combos, builds, and strategies to discover powerful synergies.
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+4.0
Ecto
Procedural generation and interactive elements encourage players to try new paths, mechanics, and interactions.
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+4.0
Cropdeck
Encouraged to try new card synergies, builds, and strategies; unlocks motivate exploration of different playstyles.
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+5.0
Cubic Cosmos
The game encourages trying new builds, synergies, and deck configurations every run, fostering experimentation.
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+5.0
Oaken Tower
Game encourages trying new builds, testing item interactions, and exploring different strategies every run.
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+4.0
Far Far West
Players enjoy trying out different builds and spell combinations.
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+5.0
Deified
Strong emphasis on trying new builds, synergies, and strategies each run.
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+4.0
Set Yourself on Fire
The game experiments with visual novel conventions, text presentation, and narrative style.
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+4.0
Trench Lord: Eastern Front
Players experiment with different squad compositions, weapons, and tactics to find optimal strategies.
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+4.0
Into the Radius 2
Players try different equipment setups, tactics, and explore new mechanics like weapon maintenance.
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+5.0
Titanium Court
The game constantly introduces new mechanics and surprises, encouraging players to explore and try novel strategies.
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+5.0
shapez 2 - Factory
Encourages trying new factory designs, testing mechanics, and optimizing solutions.
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+5.0
SimplePlanes 2
Strong emphasis on trying new designs, testing physics, and exploring weapon and engine customization.
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+5.0
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
Players enjoy trying new card combinations, builds, and strategies, encouraged by meta-progression and unlocks.
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+4.0
Pratfall
Encourages trying new strategies, item uses, and adapting to procedural cave layouts.
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+4.0
Castle Craft
Players encouraged to try new defense strategies, build designs, and test different traps and upgrades.
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+4.0
PRAGMATA
Players explore new combat mechanics, hacking strategies, and weapon builds, encouraging experimentation.
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+4.0
Scriptorium: Master of Manuscripts
Players explore different combinations and creative possibilities with assets and commissions
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+4.0
ShantyTown
Encourages trying different building layouts, styles, and approaches to challenges and creative mode.
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+5.0
Lucky Tower Ultimate
Encourages trying new things, exploring mechanics, and discovering unexpected item uses and interactions.
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+4.0
Age of History 2: Definitive Edition
Players explore new mechanics, mods, and scenarios; many new features to try out compared to previous versions.
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+4.0
Regions of Ruin: Runegate
Players encouraged to try different builds, skills, enchantments, and strategies; ability to respec skill points…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.