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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
sobosuba
Encourages trying different strategies, launch strengths, and angles to discover effective merges and combos.
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+5.0
FTL: Faster Than Light
High encouragement to try different ships, weapons, strategies, and adapt to random events.
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+4.0
Fallout 4
Encourages trying different playstyles, weapon mods, settlement layouts, and faction alliances.
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+4.0
RICE - Repetitive Indie Combat Experience™
Encouraged by diverse weapon upgrades, meta-progression tile arrangements, and build synergies; players try new…
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+5.0
Lost Castle 2
Encouraged to try new weapons, combos, relic synergies, and builds each run; randomized runs keep gameplay fresh.
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+4.0
Super Hydorah
Encourages trying different weapons and loadouts, as well as exploring multiple routes and secrets.
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+4.0
Apocalypse Party
Players frequently try new builds, weapons, and synergies, encouraged by the game's design.
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+4.0
Ring of Pain
Players try new builds, item synergies, and strategies to overcome challenges.
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+5.0
FINAL FANTASY XII THE ZODIAC AGE
The gambit system and job board encourage experimentation with strategies and character builds.
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+4.0
Tangledeep
Encourages trying new job combinations, builds, and strategies with many mechanics to explore.
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+5.0
SULFUR
Strong emphasis on trying new weapon builds, oils, scrolls, and cooking recipes to discover effective combinations.
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+4.0
Otherworld Legends
High encouragement to try new builds, item synergies, and character combinations each run.
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+4.0
Netherworld Covenant
Encourages trying different classes, builds, and strategies to find effective combinations.
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+5.0
Megaloot
Core motivation is trying new builds, item synergies, and adapting to RNG and enemy challenges.
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+5.0
RAM: Random Access Mayhem
Strong emphasis on trying new combos, mastering different bots, and exploring mechanics.
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+5.0
DRACOMATON
Core gameplay revolves around trying new weapon combinations, evolving forms, and testing synergies.
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+5.0
Dicey Dungeons
Strong emphasis on trying new builds, equipment synergies, and adapting to changing episode rules.
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+4.0
Realm of Ink
High emphasis on trying new builds, weapons, and ink gem combinations to discover synergies and optimize play.
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+4.0
Cave Crawlers
Encourages trying different weapon builds, talents, and strategies with respec options and diverse playstyles.
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+4.0
Xenoblade Chronicles 3
Complex systems and class flexibility encourage trying new builds, tactics, and combat approaches.
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+4.0
The First Berserker: Khazan
Skill respecs and multiple weapon types encourage trying new builds and strategies.
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+4.0
Legendary Hoplite: Arachne’s Trial
Encourages trying different unit builds, strategies, and equipment synergies.
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+4.0
9 Kings
Strong emphasis on trying new builds, synergies, and strategies to optimize runs and discover combos.
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+4.0
Curse of the Dead Gods
Encourages trying different weapons, builds, and curse strategies; players enjoy discovering synergies and adapting to…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.