Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+4.0
Pebble Knights
High novelty in trying different builds, item combinations, and adapting to random traits each run.
-
+5.0
Skull Horde
Game encourages trying new builds, strategies, and adapting to randomized elements during runs.
-
+4.0
Idols of Ash
Players try new routes, grapple techniques, and strategies to improve and explore the maps.
-
+5.0
MINOS
Strong emphasis on trying new trap combos, maze configurations, and strategies.
-
+4.0
Lay of the Land
Players experiment with building, crafting, magic, and physics-based mechanics, exploring new gameplay possibilities.
-
+4.0
Super Alloy Crush
The chip system and skill variants encourage players to try new builds and experiment with different combat styles.
-
+4.0
Black Hole Fishing
Game encourages trying new fish traits, breeding strategies, and upgrade combinations to optimize progress.
-
+4.0
Nippets: A Hidden Object Game
Game rewards trying different interactions and exploring hidden layers beyond obvious objectives.
-
+4.0
Human Host
Procedural worlds and sandbox systems encourage players to explore new strategies and mechanics.
-
+4.0
ALL WILL FALL
Players encouraged to try different building strategies, layouts, and resource management approaches.
-
+5.0
Backpack Jianghu
Strong emphasis on experimenting with different item synergies, builds, and backpack arrangements.
-
+5.0
Modulus: Factory Automation
Encourages trying new factory designs, shape configurations, and optimization strategies; players frequently rebuild…
-
+5.0
Cursed Words: The Word Game That Isn't
Strong encouragement to explore new mechanics, synergies, and builds; discovery is a core part of gameplay.
-
+4.0
Tombwater
Encouraged to try different builds, weapons, spells, and exploration paths; crafting and uncrafting supports…
-
+4.0
GRIME II
Players try various builds, weapons, and abilities; the game encourages exploration of mechanics and different…
-
+4.0
Last Man Sitting
Strong encouragement to try different builds and upgrade synergies each run.
-
+5.0
RACCOIN: Coin Pusher Roguelike
Strong emphasis on trying new coin combinations, synergies, and strategies each run.
-
+4.0
Stellar Tactics
Players explore different skills, combat tactics, ship configurations, and sandbox activities.
-
+5.0
Cinderia
Players frequently try new builds, characters, and upgrade combinations, encouraged by randomization and variety.
-
+4.0
Screamer
The game encourages learning and mastering novel twin-stick controls and experimenting with different cars, abilities…
-
+4.0
Nova Roma
Encourages trying new layouts, strategies, and adapting to procedural maps and dynamic water systems.
-
+4.0
LIFE EFFECT Survival
Players explore many mechanics, test strategies, and experiment with companions and crafting.
-
+4.0
Poke ALL Toads
Game encourages trying new mechanics and experimenting with puzzle elements to find solutions.
-
+5.0
RUBATO
Game constantly introduces new mechanics, subareas, and gameplay styles encouraging experimentation.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.