Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
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Top picks
Popular, well-rated games with a strong experimenting score.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
WHAT THE CAR?
Encourages experimentation with physics, mechanics, and user-created levels to discover new ways to complete challenges.
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+4.0
Youropa
Game encourages trying new abilities, exploring puzzles from different angles, and experimenting with level editor.
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+4.0
Animal Company
Players frequently try mods, new weapons, and different gameplay styles, showing high experimentation.
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+4.0
Anomaly Collapse
The game encourages trying different builds, strategies, and adapting to modifiers for varied gameplay.
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+4.0
Asura: Vengeance Edition
Procedural skill trees and random loot promote trying new builds and strategies every run.
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+4.0
BLACKHOLE
Game encourages trying new strategies and mastering mechanics to overcome puzzles.
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+4.0
Deathstate: Abyssal Edition
Players try different characters, item combinations, and strategies to discover synergies and secrets.
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+4.0
GRIDROAD
Players try different road designs and traffic light timings to find optimal solutions.
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+4.0
Here Comes The Swarm
The game encourages trying different builds, deities, and strategies each run, with randomized modifiers enhancing…
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+4.0
Kingspray Graffiti VR
Players try different spray caps, colors, and techniques to explore artistic possibilities.
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+4.0
METALLIC CHILD
High randomness and build variety encourage trying new weapons, cores, and strategies.
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+4.0
Midnight Protocol
Encourages trying different loadouts, strategies, and approaches to missions.
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+4.0
Moonbreaker
High variety of units and strategies encourage players to try new combinations and tactics frequently.
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+4.0
Motesolo : No Girlfriend Since Birth
Encourages trying different dialogue options and exploring multiple endings to discover story variations.
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+4.0
Odd Realm
Players explore complex mechanics, experiment with different races, and try new colony strategies.
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+4.0
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island
Encourages trying new tactics, item uses, and adapting to changing dungeon layouts.
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+4.0
Silicon Zeroes
Encourages trying different circuit designs and exploring component functions to solve puzzles.
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+4.0
Space Scavenger
Encouraged to try new ship builds and weapon combinations; randomness fosters experimentation.
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+4.0
The Quest
Encouraged to try different character builds, quest approaches, and alchemy combinations.
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+4.0
Tin Can
Encourages trying new approaches to system management and problem solving under pressure.
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+4.0
东方幻灵录 ~ Touhou Hakanai Cards
Players try different card combos, strategies, and adapt to changing meta; experimentation encouraged by game design.
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+4.0
Age of Wonders: Planetfall
Players explore different factions, tech trees, unit builds, and tactics, encouraged by diverse gameplay options.
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+4.0
Alpha League
High emphasis on trying new hero builds, skill combos, and adapting to changing game conditions.
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+4.0
Art of War: Red Tides
Strong emphasis on trying new unit combinations, strategies, and adapting to opponents' tactics.
Same motivation, different experiences
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Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
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