Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 05
Encourages trying new builds, weapons, and strategies; experimentation is core to gameplay.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Astrox Imperium
Exploration of mechanics, ship builds, and sandbox universe generation supports experimentation.
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+4.0
DRAINUS
Encouraged to experiment with different weapon combinations and strategies to suit various stages and bosses.
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+4.0
Botanicula
Encouraged to click and interact with many objects to discover effects and secrets, fostering exploration and…
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+5.0
Panzer War : Definitive Edition
High degree of experimentation encouraged through tank customization, modding, and map creation.
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+5.0
Star Ruler 2
Encourages trying new ship designs, diplomatic strategies, and economic setups; modding community fosters…
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+4.0
Lake of Creatures
Encouraged to try new item combinations and strategies each run; fishing mechanic adds novel experimentation.
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+4.0
Starcom: Nexus
Encourages trying new ship builds, exploring unknown systems, and solving puzzles with minimal guidance.
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+4.0
Withering Realms
Players encouraged to try different builds, weapons, and strategies; respec options allow for experimentation.
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+4.0
Dig, Dig, Die
Procedural elements, random events, and risk-reward mechanics encourage trying new approaches and adapting strategies.
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+4.0
Creeper World 3: Arc Eternal
Encourages trying new strategies, experimenting with terrain manipulation and unit placement.
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+4.0
My Dream Setup
Players try new layouts, colors, and object arrangements; workshop encourages experimentation with new items.
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+4.0
Magical Delicacy
Encourages trying new recipes, exploring mechanics, and discovering new areas.
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+4.0
Scavenger SV-4
Procedural generation and varied artifacts encourage trying new strategies and exploring different approaches.
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+5.0
Homebrew - Patent Unknown
Encouraged to try new designs, test physics, and experiment with logic and vehicle functions extensively.
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+5.0
Istrolid
Strong emphasis on experimenting with ship designs, tactics, and AI behaviors to find optimal strategies.
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+4.0
Receiver
Encourages experimentation with gun handling, strategies, and randomized environments.
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+5.0
Universe Sandbox
Core motivation is trying new scenarios, testing physics, and exploring 'what if' situations.
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+4.0
FOREWARNED
Procedural maps, multiple Mejai types, and equipment upgrades encourage trying new strategies and exploration.
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+4.0
R-Type Final 2
Large variety of ships with different abilities and upgrade paths encourages experimentation and trying new strategies.
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+4.0
GoreBox
Players experiment with physics, weapons, ragdoll manipulation, and modding; sandbox encourages trying new things.
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+4.0
Pid
Game encourages experimenting with gravity beams and items to find solutions and secrets.
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+4.0
Fallout Tactics: Brotherhood of Steel
Multiple ways to complete missions and varied squad builds encourage experimentation.
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+4.0
Animal Super Squad
The level editor and variety of vehicles encourage experimentation with game mechanics and creative problem solving.
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+4.0
Cleared Hot
Encouraged to try different helicopters, weapons, and tactics; physics system rewards experimentation.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.