Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Ratchet & Clank: Up Your Arsenal
Encourages trying new weapons and strategies, with weapon leveling rewarding experimentation.
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+4.0
Sublevel Zero Redux
Procedural levels, weapon crafting, and unlocks encourage trying new strategies and equipment combinations.
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+4.0
Kādomon: Hyper Auto Battlers Prologue
Strong emphasis on trying new team builds, synergies, and strategies; players enjoy discovering combos.
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+5.0
Beat Blast
Strong emphasis on trying new note combinations, builds, and strategies each run to discover effective and fun setups.
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+4.0
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair
Encourages trying different classes, weapons, and strategies to overcome varied challenges and enemy types.
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+4.0
SNAKE FARM
Players frequently try new builds, weapons, and snake combinations to discover synergies and optimize runs.
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+4.0
Bloodroots
Encourages experimentation with different weapons and combos to find optimal strategies.
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+4.0
Dead Rising 3 Apocalypse Edition
Encourages trying new weapon and vehicle combos, exploring mechanics and crafting possibilities.
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+4.0
Door Kickers
Encourages trying new tactics, loadouts, and approaches to missions with randomized enemy placements and multiple…
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+4.0
Die in the Dungeon
Encourages trying new dice combos, builds, relic synergies, and strategic approaches to solve combat puzzles.
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+4.0
Dunjungle
Strong encouragement to try new builds, weapons, and strategies each run; mid-run build pivots supported.
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+4.0
Forgotten Mines
Encourages trying new class combinations, gear setups, and tactics due to randomized elements and many unlockables.
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+4.0
The Land Beneath Us
The game encourages trying new weapon combos, relic synergies, chip patterns, and strategies across runs.
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+4.0
RUINER
Encouraged to try different skill builds and tactics to overcome varied enemies and bosses.
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+4.0
Forestrike
Strong emphasis on trying new strategies, builds, and approaches to fights.
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+5.0
Multi Turret Academy
Encouraged to experiment with different tank builds, turret combos, and upgrade paths.
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+5.0
Asgard's Fall — Viking Survivors
Strong emphasis on trying new builds, experimenting with abilities, runes, and Web of Wyrd paths each run.
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+4.0
The Hand of Merlin
High emphasis on trying new skill combinations, builds, and strategies each run to adapt and optimize play.
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+4.0
Alpha League
High emphasis on trying new hero builds, skill combos, and adapting to changing game conditions.
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+4.0
Barony
Encouraged to try new builds, tactics, and explore different dungeon paths and secrets.
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+4.0
Tallowmere 2: Curse of the Kittens
High emphasis on trying different weapons, tactics, and adapting to procedural level changes.
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+4.0
Another Farm Roguelike: Rebirth
Strong encouragement to try new strategies, builds, and adapt to random elements each run.
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+4.0
Stellar Initiative
Game encourages trying new artifact combinations, tower builds, and strategies each run.
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+4.0
Final Fantasy Tactics A2: Grimoire of the Rift
Encourages experimentation with different jobs, abilities, and strategies to optimize clan and battle performance.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.