Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
MOTHERGUNSHIP
Strong emphasis on experimenting with gun parts, builds, and tactics to find effective combinations.
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+4.0
Orcs Must Die! Deathtrap
The game encourages trying new traps, strategies, and adapting to random modifiers and threads; players enjoy…
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+5.0
Stellaris
Strong emphasis on trying new strategies, exploring mechanics, and experimenting with different empire builds and…
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+4.0
Swarm Grinder
Strong emphasis on trying different builds, synergies, and upgrade paths; experimentation rewarded.
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+4.0
Project Lazarus
Players frequently try new weapon combinations, mech loadouts, and strategies to optimize builds and gameplay.
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+4.0
CivIdle
Encourages trying new builds, strategies, and rebirth approaches.
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+4.0
Pokémon Ruby Version
Encourages trying new team combinations, strategies, and exploring hidden areas.
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+4.0
Hordes of Hunger
Randomized upgrades and build crafting encourage trying new combinations and adapting strategies each run.
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+4.0
Orcs Must Die!
Encourages trying new trap combinations, tactics, and adapting strategies per level layout and enemy types.
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+4.0
The Legend of Bum-Bo
High emphasis on trying new strategies, character abilities, and item synergies to succeed.
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+4.0
Coin Crypt
Strong emphasis on trying new characters, coins, and builds; encourages exploration of mechanics.
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+4.0
Savara
Strong emphasis on trying different weapons, builds, and blessing synergies each run to find effective combinations.
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+4.0
Dungeon Antiqua
Encourages trying different party setups, class changes, and tactical approaches to traps and combat.
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+4.0
Apex Point
Strong emphasis on trying new builds, tuning setups, and exploring mechanics with frequent updates.
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+4.0
Dying Light
Encourages trying new parkour routes, weapon builds, and strategies, especially with dynamic day/night cycles.
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+4.0
Steredenn: Binary Stars
Randomized weapons, upgrades, and enemy waves encourage players to try new strategies and adapt each run.
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+4.0
Learn to Fly 3
Players enjoy trying new part combinations, testing mechanics, and exploring upgrade synergies.
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+4.0
Warhammer 40,000: Darktide
Skill trees and weapon mastery encourage trying new builds and strategies.
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+4.0
Warstone TD
Encouraged to try different builds, skill trees, and strategies; respec and replay missions for new tactics
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+4.0
Intravenous 3: Borderline
Encourages trying new tactics, weapon mods, and approaches to stealth and combat.
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+4.0
Seer's Gambit
Strong emphasis on trying new builds, combos, and strategies each run to optimize team performance.
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+4.0
NanoApostle
Encouraged to try different builds, mods, and strategies against bosses; experimentation with combat styles is rewarded.
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+4.0
Black Future '88
Encouraged to try different weapons, perks, and strategies; discovery of synergies and combos is a key appeal.
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+4.0
Demon Hunt
Strong emphasis on trying new weapon combos, upgrading different paths, and experimenting with builds.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.