Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 05
Encourages trying new builds, weapons, and strategies; experimentation is core to gameplay.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
Flyout
Strong emphasis on experimentation with aircraft shapes, engines, and flight mechanics to achieve desired results.
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+4.0
Frutiger Home
Encourages experimentation with furniture placement, textures, lighting, and custom content; players enjoy trying new…
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+5.0
Darkest Hour: A Hearts of Iron Game
High experimentation with alternate history, different nations, strategies, and mods is encouraged and common.
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+4.0
ENDLESS Legend™
Non-linear tech tree, multiple factions, and customizable units encourage experimentation.
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+4.0
Ultimate Racing 2D 2
Encourages trying new cars, tracks, and setups, as well as experimenting with custom content and race parameters.
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+5.0
Ultimate Custom Night
Encourages trying different animatronic setups and strategies to find effective approaches.
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+5.0
Auto Rogue
Core gameplay loop involves constant experimentation with builds, conditions, and strategies to optimize outcomes.
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+4.0
Black Myth: Wukong
Encouraged to try different builds, spells, and combat techniques; respec system supports experimentation.
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+4.0
Tinytopia
Encourages trying new building combinations and adapting to physics challenges, though some levels become repetitive.
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+4.0
Passpartout 2: The Lost Artist
Encourages trying new brushes, palettes, canvases, and styles; players experiment with artistic expression.
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+4.0
Pocket Academy 3
Encourages experimentation with building combos, student development strategies, and event planning.
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+4.0
Pokémon Pokopia
Encourages trying new habitat combinations, exploring different biomes, and experimenting with Pokémon abilities and…
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+4.0
Kitten Burst
Players explore multiple routes, upgrade builds, and different boost modes, showing active experimentation.
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+4.0
ICBM
The tech tree and multiple strategies encourage trying new approaches and experimenting with different tactics.
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+5.0
Tiny and Big: Grandpa's Leftovers
Strong emphasis on experimenting with physics tools and environmental manipulation.
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+4.0
Endless Sky
Encourages exploration of mechanics, ship builds, trade routes, and story branches
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+5.0
Poly Bridge
Encourages experimentation with different bridge designs, materials, and unconventional solutions.
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+5.0
Captain Forever Remix
Strong emphasis on experimenting with ship designs, weapon placements, and strategies.
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+5.0
Aviassembly
Strong emphasis on trial and error, testing new plane designs, and exploring different build strategies.
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+5.0
Waltz of the Wizard
Core motivation is trying new spells, voice commands, and physics interactions.
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+4.0
GeoGuessr
Encourages trying different strategies, exploring various map types, and testing new clues and deduction methods.
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+4.0
Codename CURE II
Procedural generation and multiple classes encourage trying new strategies and adapting to varied scenarios.
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+5.0
Space Simulation Toolkit
Core gameplay revolves around testing new particle interactions, physics parameters, and simulation setups.
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+4.0
Mortal Shell II
Game encourages trying new shells, weapons, and tarstone combinations; however, limited resources restrict full…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.