Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
The Legend of Heroes: Trails into Reverie
The large character roster and flexible combat system encourage trying new builds, strategies, and team compositions.
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+4.0
Skewer Squad
High emphasis on trying different builds, food synergies, and strategies each run.
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+4.0
Tzar: The Burden of the Crown
Multiple factions, upgrade paths, and unit abilities encourage experimentation with strategies and tactics.
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+4.0
Mind
Encourages trying different builds, weapons, and synergies; players experiment with heat management and equipment…
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+4.0
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island
Encourages trying new tactics, item uses, and adapting to changing dungeon layouts.
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+4.0
Moonlighter 2: The Endless Vault
Players try new builds, weapon combinations, inventory strategies, and dungeon paths.
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+4.0
Nation Red
The perk and weapon system encourages trying new builds and strategies each game, fostering experimentation.
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+4.0
Supreme Kung Fu
Encouraged to try different combos and fighting styles, supporting exploration of mechanics.
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+5.0
Card Quest
Strong emphasis on trying new equipment combinations, subclasses, and strategies to overcome challenges.
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+4.0
Afterimage
Encouraged to try different weapon combos, skills, and exploration routes.
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+5.0
Archon Soul
Strong emphasis on experimenting with dice builds, spell combinations, and strategies to optimize runs.
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+4.0
Tabletop Tavern
The roguelike structure and unit/gear variety encourage players to try new builds and strategies.
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+5.0
Ultimate Epic Battle Simulator
Core motivation is trying new unit combinations, testing battle outcomes, and exploring mod content.
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+4.0
Hellbrella
Strong emphasis on trying new umbrellas, builds, and upgrade synergies to discover effective strategies.
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+4.0
Plague Inc: Evolved
Encourages trying new strategies, mutations, and scenarios to find effective ways to win.
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+4.0
Call of Duty: Mobile
Players try new loadouts, attachments, and control configurations, encouraged by frequent updates and tactical depth.
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+4.0
Skybreakers
Randomized upgrades, weapon reforging, and build synergies promote frequent experimentation with new strategies.
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+4.0
Patch Quest
Encourages trying new mounts, ammo combos, and strategies each run; randomized elements promote experimentation.
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+4.0
Super Metroid
Encourages trying new abilities, techniques, and revisiting areas with new powers to discover secrets and progress.
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+4.0
GUILTY GEAR Xrd -SIGN-
Encourages trying new combos, mechanics, and characters with deep tutorials and challenges.
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+4.0
Fretless - The Wrath of Riffson
Encourages trying new instruments, riff combinations, and strategies to find optimal builds.
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+4.0
Warriors of the Nile 2
Strong emphasis on experimenting with different character builds, synergies, and strategies to find powerful combos.
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+5.0
Nienix: Cosmic Warfare
Players encouraged to try different ships, weapons, skill trees, and builds with cheap respecs and diverse options.
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+4.0
Black Gunner Wukong
Randomized upgrades and weapon synergies reward trying new combinations and adapting strategies each run.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.