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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Starward Rogue
Randomized levels, diverse weapons, and multiple mechs encourage trying new strategies and playstyles.
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+4.0
Art of War: Red Tides
Strong emphasis on trying new unit combinations, strategies, and adapting to opponents' tactics.
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+4.0
Fresh Body
Encourages trying new body part combinations and strategies; players experiment with builds and upgrades.
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+4.0
Artifact Seeker: Resurrection
High emphasis on trying new artifact combinations, builds, and skill synergies to optimize runs.
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+4.0
Jagged Alliance 2 - Wildfire
Encourages trying new tactics, experimenting with merc combinations, and exploring different strategies.
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+4.0
Hole Is Mine
Game encourages trying different equipment builds and strategies rather than following a single path.
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+4.0
Fatermyth
Dice mechanics and skill/equipment customization encourage trying new strategies and builds.
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+4.0
Mercenary Kings: Reloaded Edition
Encourages trying different weapon builds and strategies, though some players settle on familiar setups.
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+4.0
Bloody Hell
Encourages trying new upgrade combinations and exploring secrets, supporting experimentation.
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+4.0
Crown Trick
Strong encouragement to try different weapons, familiars, relics, and elemental combos each run.
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+4.0
Hitman 2: Silent Assassin
Encourages trying different approaches, weapons, and strategies to complete missions.
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+4.0
Wild Bastards
Strong encouragement to try new character combos, upgrades, and tactical approaches.
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+4.0
REDCON
Encourages trying different fort layouts, weapon combinations, and tactical strategies to overcome challenges.
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+4.0
Breachway
Players try different builds, weapons, and strategies to optimize runs and discover synergies.
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+4.0
Rogue Shooter: The FPS Roguelike
Randomized levels, weapon variety, and perk choices encourage trying new strategies and adapting to new situations.
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+4.0
HELLBREAK
Encouraged to try different weapon and spell combinations; random upgrades promote exploration of new strategies.
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+5.0
Rogue Command
Strong emphasis on trying new unit combinations, upgrades, and strategies each run due to randomized roguelike elements.
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+4.0
Victor Vran ARPG
Build tinkering, weapon switching, and challenge modifiers encourage experimentation with playstyles.
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+4.0
Splintered
Randomizer and equipment synergies encourage trying new builds and strategies each run.
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+4.0
Soulforge Lost Path
Encourages trying new weapon combinations and forging strategies, though some progression systems feel restrictive.
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+4.0
Bone To Gather
High motivation to try new skeleton builds, synergies, and strategies in each run.
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+5.0
Screw Drivers
Strong emphasis on trying new builds, testing gear ratios, and exploring vehicle mechanics.
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+4.0
Super Alloy Crush
The chip system and skill variants encourage players to try new builds and experiment with different combat styles.
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+4.0
Astral Throne
The roguelike nature and skill/randomized elements encourage trying new builds, strategies, and adapting to changing…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.