Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+4.0
MaSzyna
Players experiment extensively with controls, scenarios, and train operations to learn and optimize performance.
-
+4.0
Big Hops
Encourages experimentation with movement, item use, and creative problem solving; players enjoy finding novel solutions.
-
+4.0
LAVALAMP
Encourages exploration and interaction with unusual objects and environments, fostering experimentation.
-
+4.0
Vital Shell
Encourages trying new builds, weapon and gem combinations, and different Shells to discover effective strategies.
-
+4.0
ODDCORE
Encourages trying new weapon/gadget synergies and adapting to random item drops each run.
-
+4.0
Dungeon Antiqua 2
Encourages trying different job combinations, tactics, and adapting strategies to boss weaknesses and dungeon…
-
+4.0
CRACKED
Encourages trying different builds, upgrades, and strategies; players enjoy testing new combinations.
-
+4.0
DunHero
High encouragement to try different characters, builds, and item combinations to find new strategies.
-
+4.0
Feed the Reactor
Encourages trying new fuel combinations, strategies, and prestige approaches to optimize reactor performance.
-
+4.0
Terra Invicta
Encourages trying different factions, strategies, and tech paths, with high replayability and exploration of mechanics.
-
+4.0
HEART of CROWN Online
Players try different princesses, deck builds, and strategies; game encourages exploration of mechanics and combos.
-
+4.0
Swordhaven: Iron Conspiracy
The game encourages trying different builds, dialogue options, and quest approaches, rewarding exploration of mechanics.
-
+4.0
Raiders of Blackveil
Players encouraged to try new perk combos, builds, and strategies each run for varied experiences.
-
+4.0
Nighthold: Number 1
Encourages trial and error, testing different strategies, and learning through failure.
-
+4.0
Dice In You
Encourages trying different dice builds and strategies to find effective combinations.
-
+5.0
Outhold
Core gameplay revolves around trying new builds, testing synergies, and adapting strategies to challenges.
-
+5.0
Dogpile
Strong emphasis on trying new decks, synergies, and strategies; players encouraged to explore game mechanics.
-
+4.0
This Ain’t Even Poker, Ya Joker
Game encourages trying new deck builds, rerolling jokers, and exploring upgrade paths.
-
+4.0
Second Stellar
Strong emphasis on trying new weapon combos, character synergies, and build experimentation encouraged by game design.
-
+4.0
The Conquest of Go
Encourages trying new strategies, exploring different board sizes, and using AI hints and reviews to test and refine…
-
+4.0
Dunjungle
Strong encouragement to try new builds, weapons, and strategies each run; mid-run build pivots supported.
-
+4.0
Eternity Egg
Players experiment extensively with movement mechanics and controls, discovering combos and secrets through trial and…
-
+4.0
Clockwork Cleanup
Encourages trying new layouts, builds, and strategies; players enjoy tinkering with mechanics and synergies.
-
+4.0
Death Howl
Players encouraged to try new decks, synergies, and strategies; multiple regions with unique mechanics.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.