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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
Mech Armada
Encourages trying new mech builds, adapting to random parts, and exploring different tactical approaches
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+4.0
Ved: Recure
Strong emphasis on trying new buff combinations, builds, and adapting strategies to bosses; experimentation is core to…
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+4.0
Shadow Warrior 2
The loot and upgrade system encourages trying new weapon builds, elemental combinations, and skill setups.
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+4.0
Sid Meier's Civilization® IV
Encourages trying different strategies, exploring mods, and experimenting with various victory conditions.
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+4.0
1993 Space Machine
Encourages trying different weapons and loadouts to optimize play and tackle levels.
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+4.0
Disgaea PC
Encourages trying new class combinations, strategies, and item enhancements to optimize performance.
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+5.0
Dice With Death
Strong emphasis on trying new relic and dice combinations, testing synergies, and exploring different strategies.
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+4.0
MidBoss
Strong emphasis on trying new monster forms, builds, and strategies each run.
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+4.0
SaGa Emerald Beyond
Encourages trying different protagonists, story paths, combat strategies, and party builds across multiple runs.
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+4.0
Dwarves: Glory, Death and Loot
Strong emphasis on trying different team compositions, gear builds, and strategies to optimize performance.
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+4.0
DmC: Devil May Cry
Encourages trying new combos, weapon switching, and exploring limbo environments with dynamic mechanics.
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+4.0
Land of Glarefall
Encourages trying different heroes, builds, and strategies with skill tree respec and multiple approaches to combat and…
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+4.0
Evolings
Strong emphasis on trying new Evoling combinations, item synergies, and strategies to find effective builds.
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+5.0
Cursemark
Strong emphasis on trying new rune combos, builds, and exploring secrets each run.
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+4.0
Summum Aeterna
The seed system and weapon customization encourage trying new strategies and adapting playstyles.
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+4.0
Knock on the Coffin Lid
Encourages trying new classes, equipment combinations, and exploring different story branches and strategies.
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+4.0
Dark Devotion
Encouraged to try new weapons, paths, and strategies on each run
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+4.0
Arsenal of Democracy: A Hearts of Iron Game
Encourages trying new strategies, alternate histories, and modding.
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+4.0
False Hero
Encouraged to experiment with different combat arts, builds, and strategies to find effective combos.
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+4.0
TunTown
Encourages trying new item combinations and exploring different party setups and strategies.
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+4.0
Unrailed 2: Back on Track
The roguelike progression, upgrade system, and multiple wagons encourage players to try new strategies and experiment…
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+4.0
.Forty-Five
High emphasis on trying new bullet combinations, deck strategies, and exploring mechanics.
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+4.0
Debugging Hero
Encourages trying different builds and variable manipulations, though some find depth limited.
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+4.0
Battle Brothers
Strong encouragement to try different tactics, character builds, and approaches to overcome challenges.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.