Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 03
Game encourages trying new mechanics, revisiting puzzles with new abilities, and exploring multiple solutions.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Sokobond
Undo and reset features encourage trial and error and trying different approaches to puzzles.
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+4.0
Trapped with Jester
Multiple endings and dialogue options encourage trying different choices and exploring story variations.
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+4.0
Motesolo : No Girlfriend Since Birth
Encourages trying different dialogue options and exploring multiple endings to discover story variations.
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+4.0
A Highland Song
Encourages trying different paths, interpreting maps, and discovering secrets on repeated runs.
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+4.0
Purrfect Apawcalypse: Patches' Infurno
Multiple story paths and endings encourage experimentation with choices and moral directions.
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+4.0
Everything
Encourages exploration of different scales, objects, and perspectives, fostering novelty and discovery.
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+4.0
MetaWare High School (Demo)
Encourages trying multiple dialogue options and endings, exploring different narrative branches and outcomes.
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+4.0
Leisure Suit Larry 1 - In the Land of the Lounge Lizards
Encourages trial and error, testing commands and puzzle solutions.
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+4.0
Psychopomp GOLD
Encouraged to explore, try different interactions, discover hidden secrets, and piece together lore.
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+4.0
Mario Kart World
New mechanics and open-world exploration encourage trying new techniques and discovering alternate routes.
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+4.0
Splitgate
Players explore portal mechanics and new map strategies, continually learning and trying new approaches.
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+4.0
Sound of Drop - fall into poison -
Multiple choices and endings encourage players to experiment with different decisions to see outcomes.
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+4.0
The Pedestrian
Players experiment with connecting panels and new mechanics introduced progressively to solve puzzles.
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+4.0
LEGO® Bricktales
Encourages trying different building solutions and revisiting puzzles with new bricks and designs.
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+4.0
80 Days
Encourages trying new routes, dialogue options, and strategies for different experiences.
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+4.0
Elisa: The Innkeeper - Prequel
Multiple story branches and choices encourage players to experiment with different decisions and outcomes.
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+4.0
Overfall
Encouraged to try new classes, weapons, skills, and story choices; procedural world supports novelty
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+4.0
KunKun dream Startles the Soul
Unpredictable scenarios and branching outcomes encourage trying new things and exploring game limits.
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+4.0
Full Bore
Players try different puzzle approaches and experiment with block interactions to find solutions.
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+4.0
7Days Origins
Encourages trying different dialogue choices and story paths to uncover all endings and character secrets.
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+4.0
Dungeon Master
Encourages trial-and-error in spellcasting and party composition, rewarding exploration of mechanics.
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+4.0
Choice of Life: Wild Islands
Encouraged to try different choices and explore alternate story branches and endings.
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+4.0
Love Thyself - A Horatio Story
Multiple story paths and endings encourage trying different choices and exploring alternate narratives.
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+4.0
Guilty as Sock!
Players frequently try new stories, roles, and custom evidence decks, exploring novel improvisational possibilities.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.