Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+4.0
Few Nights More
Multiple clans, schools, and skill combinations encourage players to try new builds and strategies.
-
+4.0
OTXO
Encourages trying new weapon and drink combos and adapting strategies.
-
+4.0
Kunitsu-Gami: Path of the Goddess
Game rewards trying new strategies, upgrading different units, and exploring various combat and tactical options.
-
+4.0
Sword Rogue
Strong emphasis on trying new upgrade combos and strategies to find effective builds.
-
+4.0
Craft Hero
Encourages trying new building layouts, automation setups, and combat strategies.
-
+4.0
NIMRODS
Encourages trying new gun builds, exploring different biomes, and testing upgrade synergies.
-
+4.0
UpGun
The upgrade system encourages trying new combinations and adapting strategies each round.
-
+4.0
Reignfall
Encourages trying different hero builds, unit mixes, and city layouts to optimize survival and combat.
-
+4.0
Flowers and Deities
High variety of units, spells, and blessings encourages experimentation with different builds and tactics.
-
+5.0
OFFBEAT
Encourages trying new sounds, instruments, and composition methods continuously.
-
+4.0
Sea of Survivors
Players try different weapon and upgrade combinations and experiment with build synergies and crew effects.
-
+4.0
Forgive Me Father 2
Encouraged to try different weapons, perks, and strategies; exploration of secrets and loadout experimentation is…
-
+4.0
HUNTDOWN: OVERTIME
Randomized weapons and upgrades encourage trying new builds and tactics each run
-
+4.0
Return to abyss 重返深渊
High emphasis on trying different weapon evolutions, builds, and drink combinations to discover synergies.
-
+4.0
Kinny and the Cosmic Cauldron
High emphasis on trying new ingredient combinations and synergies; players enjoy discovering new builds.
-
+4.0
Fantasy General II
Encourages trying different unit upgrade paths, army compositions, and tactical approaches to solve varied mission…
-
+4.0
Hotline Miami
Encourages trying new masks, weapons, and tactics to overcome challenges and improve scores.
-
+4.0
Despot's Game: Dystopian Battle Simulator
Strong emphasis on trying new builds, mutations, and strategies to overcome challenges.
-
+5.0
Zoids: Legacy
Encourages trying different Zoids, weapon loadouts, and deck commands to discover effective strategies.
-
+4.0
Nonentity Galaxy
The game encourages trying new fleet builds, combining modules, and adapting strategies to different enemy corporations.
-
+4.0
Stick War 2
Encourages trying new unit combinations, strategies, and tactical approaches to overcome challenges.
-
+4.0
Dicealot
Encourages trying new dice combinations, builds, and strategies to optimize runs.
-
+4.0
Ants Took My Eyeball
Encourages trying new weapon combos, trinket stacks, and strategies each run; meta progression unlocks new options.
-
+4.0
Dungeon Antiqua 2
Encourages trying different job combinations, tactics, and adapting strategies to boss weaknesses and dungeon…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.