Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 05
Encourages trying new builds, weapons, and strategies; experimentation is core to gameplay.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Forza Horizon 2
Encourages trying new routes, off-road driving, and different car classes; open world supports exploration and…
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+4.0
Assembly Planter
Encourages experimentation with machine layouts, resource flows, and recursive designs to improve efficiency.
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+5.0
Logic World
Strong emphasis on trying new designs, testing circuits, and exploring the limits of the simulation.
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+5.0
Shadow Empire
Strong encouragement to try different planets, political systems, unit designs, and strategies.
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+4.0
Press Ctrl
The game rewards experimentation and learning through trial and error to master complex nested controls.
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+4.0
Nighthold: Number 1
Encourages trial and error, testing different strategies, and learning through failure.
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+4.0
Final Fantasy III (3D Remake)
Job switching and class experimentation is a core mechanic encouraging trying new strategies.
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+4.0
Bug Academy
Varied levels and insect abilities encourage trying new strategies and playful experimentation with physics.
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+4.0
Farlanders
Random terraforming tiles and multiple strategies encourage players to try new approaches and adapt.
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+4.0
Oddsparks: An Automation Adventure
Encourages trying new layouts, tinkering with automation logic, and exploring different strategies.
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+4.0
Shadwen
Time control and rewind encourage experimentation with different approaches and tactics.
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+4.0
Final Upgrade
Encourages trying new ship designs, production layouts, and strategies with flexible difficulty and customization…
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+4.0
Blacksmith. Song of two Kings.
Encourages trying new forging techniques, material combinations, and problem-solving approaches.
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+4.0
Bone's Cafe
Encourages trying new recipes, layouts, and minion programming strategies.
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+4.0
Sewer Rave
Encouraged to explore different rooms, try new interactions, and discover secrets in a semi-randomized environment.
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+4.0
Fogpiercer
Encouraged to try different train compositions, card builds, and strategies; undo turn feature supports experimentation.
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+4.0
Watch_Dogs® 2
Encourages trying different hacking methods, gadgets, and mission approaches to find novel solutions.
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+4.0
TransPlan
Encourages trying different approaches and exploiting physics, including unintended solutions.
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+4.0
CHUCHEL
Trial and error and clicking on many objects to discover effects is a core gameplay element.
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+4.0
Who Is This Man
Encourages trial-and-error, testing gadgets, and exploring unpredictable AI behavior.
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+4.0
The Piper of Dawn
Many mechanics and systems encourage trying new strategies, recipes, and approaches to farming and alchemy.
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+4.0
FlowScape
Encourages trying new scene designs, mixing assets, and exploring different lighting and terrain options.
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+5.0
Virtual Circuit Board
Strong emphasis on experimentation with logic gates, assembly, and circuit layouts.
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+4.0
Rogue Waters
Undo feature encourages trying different tactics; randomized skill trees and crew builds promote experimentation.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.