Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Nightmare: The Lunatic
Encouraged to try different weapon loadouts, item combinations, and strategies across runs.
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+4.0
Disco Elysium - The Final Cut
Encourages trying different builds, dialogue options, and ideological paths with meaningful consequences.
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+4.0
Repel The Rifts
Strong emphasis on trying different tower combinations, artifacts, commanders, and tech tree upgrades to find optimal…
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+4.0
Vampire: The Masquerade — Night Road
Multiple clans, skills, disciplines, and choices encourage trying new builds and story paths.
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+4.0
Serious Sam: Tormental
Encourages trying different weapon mods, characters, and strategies to find effective combinations.
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+4.0
Midnight Protocol
Encourages trying different loadouts, strategies, and approaches to missions.
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+4.0
ShantyTown
Encourages trying different building layouts, styles, and approaches to challenges and creative mode.
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+4.0
Monster Battles
The game encourages trying new builds, synergies, and unit placements, though some balance issues limit viable…
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+4.0
Dice In You
Encourages trying different dice builds and strategies to find effective combinations.
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+4.0
Dead Grid
Encouraged to try different merc classes, skill builds, and combat strategies.
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+4.0
ODDCORE
Encourages trying new weapon/gadget synergies and adapting to random item drops each run.
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+4.0
SATAZIUS
Varied weapon choices and level design encourage trying new strategies and loadouts.
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+4.0
Desk Top Racer
Encourages trying different part combinations and strategies to find effective setups.
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+4.0
Mortal Glory 2
Encouraged to try different team compositions, skills, and modifiers to discover effective strategies and synergies.
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+4.0
Metal Fatigue
Encourages experimentation with mech parts, multi-layer tactics, and adapting strategies to different battlefields.
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+4.0
Templar Battleforce
The large skill tree and ability to respec units between missions encourages experimentation with different builds and…
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+4.0
The Legend of Heroes: Trails through Daybreak
New hybrid combat system and orbment customization encourage players to try different tactics and builds.
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+4.0
The Elder Scrolls VI
Encourages trying new builds, exploring mechanics like environmental spell interactions, and experimenting with…
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+4.0
Null Vector
Encouraged to try different upgrade combinations and strategies; modifiers add variety and novelty.
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+4.0
The Quest
Encouraged to try different character builds, quest approaches, and alchemy combinations.
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+4.0
下一站江湖Ⅰ
Encourages trying new martial arts combinations, exploring different builds, and discovering hidden quests and secrets.
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+5.0
RoBoRumble
Strong emphasis on trying new robot builds, tactics, and adapting to mission constraints.
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+4.0
Metal Unit
Encouraged to try many weapons and gear, with mastery systems rewarding experimentation and varied playstyles.
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+5.0
Wireworks
Strong emphasis on trying new builds, testing synergies, and tinkering with wiring and modules.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.