Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Medieval II: Total War™ Kingdoms
Players explore different campaigns, factions, and mods, experimenting with strategies and scenarios.
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+4.0
Renowned Explorers: International Society
Players experiment with different team builds, strategies, and approaches to encounters and combat.
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+4.0
Terraformental
Players try new strategies, explore different paths, and optimize loops, showing high experimentation.
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+4.0
Town of Salem
Players try new strategies, roles, and social tactics each game due to randomized roles and dynamic interactions.
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+4.0
Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic)
The game encourages trying different squad builds, gear combinations, and tactical strategies to overcome challenges.
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+4.0
Whiskerwood
Players explore new mechanics like vertical building, logistics, and production optimization, experimenting with…
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+4.0
Age of Empires III: Definitive Edition
The variety of civilizations, shipment decks, and strategies encourages experimentation and trying new tactics.
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+4.0
Age of Empires IV: Anniversary Edition
Players explore different civilizations, strategies, and landmark choices, encouraging experimentation.
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+4.0
Gladiator Guild Manager: Prologue
Players try different team compositions, item builds, and strategies to optimize performance and counter opponents.
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+4.0
MENACE
Players experiment with different squad leaders, equipment, and tactics to overcome varied challenges.
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+4.0
Pillars of Eternity
Encourages trying new character builds, tactics, and dialogue choices to explore different outcomes.
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+4.0
Shadow Gambit: The Cursed Crew
Game encourages trying different character combinations and tactics, fostering exploration of mechanics.
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+4.0
Thief Gold (1999)
Players experiment with different routes, tools, and stealth tactics to solve challenges and explore levels.
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+4.0
Fights in Tight Spaces (Prologue)
Players experiment with different card combinations, strategies, and paths; game encourages trying new tactics.
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+4.0
Hex of Steel
Encourages trying new strategies, modding, and exploring different scenarios and settings.
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+4.0
Replicat
High emphasis on trying new decks, card combinations, and strategies to overcome challenges and bosses.
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+4.0
Worldless
Players try new combat moves, combos, and explore different strategies; game encourages experimentation with skills.
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+4.0
SteamWorld Heist II
Players encouraged to try new builds, multi-class combos, and experiment with strategies and abilities.
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+4.0
Tom Clancy's Rainbow Six® 3 Gold
Players experiment with different plans, loadouts, and strategies, supported by modding and mission customization.
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+4.0
DARK SOULS™ II
Players try different builds, weapons, and strategies to overcome challenges.
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+4.0
Relic Guardian - Tower Defense
The ability to reposition towers and try different upgrade paths and hero forms encourages experimentation.
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+4.0
Slaughter Horse 2
High emphasis on trying new strategies, adapting to procedural generation, and exploring different approaches.
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+4.0
Theta and Paralldox on Worldlines
Encourages experimentation with mechanics and thinking outside the box to discover solutions.
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+4.0
Touhou Kikamu ~ Elegant Impermanence of Sakura
The dye mechanic and stage routing encourage experimentation with timing and strategies to optimize performance.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.