Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 05
Encourages trying new builds, weapons, and strategies; experimentation is core to gameplay.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Museum of Other Realities
Exploration of novel VR art forms and interactive exhibits encourages experimentation.
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+4.0
FRAMED Collection
Encourages experimentation with panel arrangements and rotations to discover solutions.
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+4.0
Diablo III
The flexible skill system and rune modifiers encourage continuous experimentation and adaptation.
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+4.0
Artisan TD
The ability to rewind waves and try different tower configurations encourages experimentation and iterative learning.
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+5.0
Species: Artificial Life, Real Evolution
Strong emphasis on trying new parameters, mutations, and evolutionary scenarios.
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+5.0
Nimbatus - The Space Drone Constructor
Strong emphasis on experimentation with drone designs, logic circuits, and automation to solve challenges.
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+4.0
Parcel Simulator
Encouraged to try new layouts, automation strategies, and optimizations to improve efficiency.
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+4.0
Animal Fight Club
Encouraged to try many fusion combinations and team setups, though some find the gameplay loop repetitive.
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+4.0
0RBITALIS
Encourages experimentation with launch parameters and orbital paths to find successful trajectories.
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+4.0
EMPULSE
Encouraged by movement mechanics, paint effects, and tactical experimentation.
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+4.0
Little Inferno
Encourages trying new item combinations and exploring the effects of burning different objects.
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+4.0
Sizzle & Stack
Encourages trying new recipes, unlocking card packs, and testing different strategies to optimize kitchen workflow.
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+5.0
Marble World
Strong emphasis on experimentation with track design, marble customization, and physics-based contraptions.
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+4.0
Atelier Firis: The Alchemist and the Mysterious Journey / フィリスのアトリエ ~不思議な旅の錬金術士~
Encouraged to explore large maps, discover recipes, and experiment with alchemy catalysts and item traits.
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+4.0
A Book of Beasts and Buddies
Trial-and-error and exploration of interaction sequences are core to progressing and discovering secrets.
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+4.0
Superbrothers: Sword & Sworcery EP
Encourages trying new interactions, exploring timing and moon phases, and discovering hidden elements.
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+4.0
4D Toys
Encourages experimentation with 4D rotations, object manipulation, and spatial intuition.
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+4.0
Home Design 3D
Users frequently try new layouts, furniture combinations, and design ideas, exploring the software’s possibilities.
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+4.0
STANDBOX
The sandbox nature encourages trying new ragdoll interactions, weapon effects, and physics experiments.
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+5.0
Planetary Life
Strong emphasis on trying new evolutionary paths, mutations, and planetary configurations.
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+4.0
Lushfoil Photography Sim
Encourages experimentation with camera settings, lenses, and environmental conditions.
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+4.0
Big Pharma
Trial and error in drug creation and production line design is a core gameplay element.
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+4.0
World of Goo 2
New goo types and mechanics encourage experimentation; undo feature supports trying different approaches.
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+4.0
Polytrack
Encourages experimentation with driving techniques and track design, supported by instant testing and iteration.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.