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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Dobbel Dungeon
Free respec and skill point allocation encourage experimentation with different builds and strategies.
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+4.0
Helen's Mysterious Castle
Combat encourages trying new tactics and weapon loadouts to overcome different enemies and bosses.
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+5.0
Merge Maestro
Strong emphasis on trying new token synergies, builds, and strategies with frequent updates adding new content to…
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+4.0
Voidborn
Roguelite mechanics encourage trying new builds, upgrades, and movement techniques each run.
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+5.0
NEBULOUS: Fleet Command
Strong emphasis on testing new fleet builds, missile configurations, and tactical approaches.
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+4.0
Goblin Sushi
The roguelike upgrade system encourages trying new builds and strategies each run, fostering experimentation.
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+4.0
Songs of Syx
Encourages trying new strategies, layouts, and approaches to city management and warfare.
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+4.0
Fantasy of Expedition
Strong encouragement for trying different unit combinations, routes, and strategies to find optimal builds.
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+4.0
The Metronomicon: Slay The Dance Floor
Encourages trying different party builds, ability orders, and strategies; also experimenting with custom songs.
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+4.0
Warriors of the Nile
High emphasis on trying new builds, experimenting with different tablets, equipment, and character variants.
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+4.0
King's Bounty: Crossworlds
Encourages trying new army compositions, spells, and strategies; also includes a map editor for experimentation.
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+4.0
Tales of Spark
The ability to reset and reallocate stats, talents, and skills freely encourages experimentation with builds and…
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+4.0
UNDERDOGS
Roguelike structure and mech customization encourage trying new builds, strategies, and adapting to random events.
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+4.0
IDLE_DIRECTIVE
Encourages trying new layouts, optimizing resource management, and exploring different automation and progression paths.
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+5.0
Revhead
Strong emphasis on trying new parts, setups, and tuning combinations to optimize performance.
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+4.0
Offline Games
Encourages trying different classes, weapons, Umbra abilities, and builds with flexible skill point redistribution.
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+4.0
NBA 2K27: Ultra Edition
The deep Builder system and multiple badges encourage players to try new builds and strategies.
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+4.0
Golden Krone Hotel
Encourages trying new classes, spells, potion effects, and tactical approaches, especially with the human/vampire…
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+4.0
Tape to Tape
The roguelite elements encourage trying new builds, powerups, and strategies each run.
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+4.0
shapez
Encourages trying new factory designs, layouts, and optimization strategies.
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+4.0
Industry Idle
Encourages trying new production chains, strategies, and optimizations; players experiment to improve efficiency.
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+4.0
Rogue Monster Rush
Encourages trying new tile layouts, monster combinations, and upgrade paths each run.
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+4.0
BioShock™
Encourages trying different plasmid and weapon combos, hacking strategies, and moral choices.
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+4.0
Diabotical Rogue
Roguelike upgrades and random loadouts encourage trying new builds and strategies.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.