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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 03
Game encourages trying new mechanics, revisiting puzzles with new abilities, and exploring multiple solutions.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Dyscourse
Strong encouragement to try different choices and explore alternate story paths and endings.
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+4.0
Hyperbolica
Game encourages exploration of unfamiliar spatial mechanics and trying to understand non-Euclidean geometry.
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+4.0
Clocker
Players must experiment with different time sequences and NPC interactions to solve puzzles and unlock endings.
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+4.0
5omeday
Multiple endings encourage players to experiment with different choices and timing of button presses.
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+4.0
Fashioning Little Miss Lonesome
Encouraged to try different choices and explore many endings, including joke and serious outcomes.
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+4.0
CaseCracker
Encourages trying different search terms and exploring various leads to uncover clues.
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+4.0
Day of the Tentacle
Encourages trying different item combinations and exploring cause-effect relationships across time periods.
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+5.0
HIVESWAP: ACT 1
Strong emphasis on trying all item combinations and exploring dialogue options to discover unique content.
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+4.0
March of the Living
Randomized events and multiple choices encourage trying new strategies and exploring different outcomes.
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+4.0
Railbound
Trial, error, and iterative tweaking of track layouts are core to puzzle solving.
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+4.0
Every Letter
Players explore different letter prompts and creative writing styles, experimenting with expression and narrative.
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+4.0
Rogue State Revolution
Randomized maps, events, and minister unlocks encourage trying new strategies and approaches.
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+4.0
The Freak Circus
Players are encouraged to try different dialogue choices, explore multiple routes, and uncover hidden content through…
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+4.0
Drinks With Abbey
Players try different dialogue paths and endings, exploring various conversational strategies.
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+4.0
Stray Gods: The Roleplaying Musical
High replay value with exploration of different dialogue paths, romance options, and musical variations encourages…
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+4.0
The Red Button
The game encourages trying different approaches to pressing or not pressing the button to unlock secrets.
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+4.0
King of Dragon Pass
Random events and multiple strategic paths encourage trying new approaches and learning.
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+4.0
Set Yourself on Fire
The game experiments with visual novel conventions, text presentation, and narrative style.
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+5.0
Pax Historia
The open sandbox and AI-driven outcomes encourage trying new strategies, exploring alternate histories, and testing…
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+4.0
Paradigm
Encourages trying multiple interactions on objects, exploring dialogue options, and discovering hidden jokes and…
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+4.0
He Needs His Medicine
Core gameplay revolves around experimenting with item combinations to unlock different endings.
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+4.0
Trauma
Encourages trying different gestures and revisiting areas to unlock alternate endings and find hidden photos.
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+4.0
Auditorium
Game encourages trying different placements and solutions, with no single fixed answer.
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+4.0
Passpartout: The Starving Artist
Players try different painting styles, tools, and approaches to satisfy diverse NPC tastes and unlock multiple endings.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.