Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+5.0
Runeborn
Strong emphasis on trying new rune and trinket combinations, adapting strategies, and exploring different builds.
-
+4.0
Drifting Lands
Players encouraged to try different ships, skills, and equipment combinations to find optimal builds
-
+4.0
MechWarrior 4: Vengeance
Encourages trying new mech builds, tactics, and mission approaches, supported by diverse mech roster and loadout…
-
+4.0
Healer's Quest
Encourages trying different spell combinations and builds, especially to overcome specific boss challenges.
-
+4.0
Endgame of Devil
Strong emphasis on trying new builds, synergies, and adapting to RNG-driven outcomes.
-
+4.0
Battlevoid: Harbinger
Encouraged to try different ships, weapons, and strategies to find effective combinations and overcome difficulty.
-
+4.0
Beast Battle Simulator
Sandbox mode encourages trying new unit combinations, weapons, and battle setups.
-
+4.0
Neon Sundown
Synergy system and multiple ships encourage trying new builds and strategies.
-
+4.0
Monsters' Den: Book of Dread
Strong emphasis on trying different party compositions, skill combinations, and strategies to find effective synergies.
-
+4.0
Katamari Damacy REROLL
Encourages trying new routes, discovering hidden items, and experimenting with katamari size and movement.
-
+4.0
Wooden Battles
Sandbox mode and unit customization encourage trying new strategies and setups.
-
+4.0
War Robots: Frontiers
Encouraged to experiment with different mech builds and weapon combinations to find effective strategies.
-
+5.0
Rogue Voltage
Strong emphasis on trying new module combinations, experimenting with wiring setups, and exploring synergies.
-
+4.0
Rogue Lords
Strong encouragement to try different party compositions, skill builds, and devil power uses.
-
+5.0
Spirit Island
Strong emphasis on trying new spirits, powers, and strategies to find effective combinations.
-
+4.0
Atelier Rorona ~The Alchemist of Arland~ DX
The game encourages trying new alchemy recipes and strategies to optimize item traits.
-
+4.0
UnderMine
High experimentation with relics, curses, blessings, and item synergies to find effective builds.
-
+4.0
Last Man Sitting
Strong encouragement to try different builds and upgrade synergies each run.
-
+4.0
Pibcremental
Prestige respec and multiple upgrade branches encourage trying new strategies and optimization.
-
+4.0
Ex Astris
Combat system encourages trying new combos, skill orders, and tactics to optimize performance.
-
+4.0
Crescent Tower
The job change and skill inheritance system encourages experimentation with different party builds and strategies.
-
+5.0
Runers
Heavy emphasis on experimenting with rune combinations to discover new spells and builds.
-
+4.0
Dream Town Island
Encourages trying new building combos, layouts, and strategies to optimize town growth.
-
+4.0
Lonely Mountains: Downhill
Encourages trying new routes, shortcuts, and bike setups to improve performance.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.