Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
RUBATO
Game constantly introduces new mechanics, subareas, and gameplay styles encouraging experimentation.
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+5.0
Circadian Dice
Encourages trying new dice builds, abilities, and strategies with many unlocks and mechanics introduced gradually.
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+5.0
FISHGUN
Strong emphasis on trying new weapon combos, adapting to power-ups, and exploring different playstyles.
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+5.0
Little Chef: Cozy Cooking
Core gameplay revolves around trying new ingredient combinations and exploring game mechanics.
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+5.0
Bombe
Players continuously try new rule combinations and explore complex logical constructs to progress.
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+5.0
Dressmaker
Game encourages trying new designs, fabrics, and styles with freedom to experiment within client requests and personal…
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+5.0
Elsinore
Core gameplay revolves around trying new dialogue options, exploring different event sequences, and testing story…
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+5.0
Merge Maestro
Strong emphasis on trying new token synergies, builds, and strategies with frequent updates adding new content to…
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+5.0
Titanium Court
The game constantly introduces new mechanics and surprises, encouraging players to explore and try novel strategies.
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+5.0
Voidspire Tactics
Strong emphasis on experimentation with class builds, skill combos, item crafting, and environmental interactions.
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+5.0
Flamebreak
Strong emphasis on trying new builds, skill combinations, and strategies each run.
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+5.0
Genome Guardian 2
Core gameplay revolves around trying new builds, testing combinations, and discovering synergies, strongly encouraging…
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+5.0
ShipShaper
Experimentation with hull shapes, components, and physics is central; players enjoy testing and refining novel designs.
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+5.0
Tunnet
Experimentation is core to gameplay, with players encouraged to try new network designs, test mechanics, and optimize…
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+5.0
A Simple job
Core motivation is trying new actions, exploring hidden events, and testing game limits.
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+5.0
Intergalactic Fishing
Core gameplay revolves around experimenting with lures, locations, and strategies to discover fish preferences.
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+5.0
JUSTICE SUCKS: Tactical Vacuum Action
Encourages trying new tactics, experimenting with traps, and different ability loadouts.
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+5.0
Paper Beast
Encourages exploration of mechanics, environmental manipulation, and sandbox experimentation.
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+5.0
Shady Knight
Game encourages discovering new moves, experimenting with combos, and player-driven learning.
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+5.0
The Bibites: Digital Life
Core gameplay revolves around experimenting with neural networks, environmental parameters, and evolutionary outcomes.
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+5.0
Wooden Ocean
Players experiment with many elements, builds, and combat strategies; exploration of unknown areas is encouraged.
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+5.0
Lingo
Core gameplay involves discovering and testing new puzzle rules and mechanics continuously.
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+5.0
ODDADA
Core gameplay revolves around trying new instruments, sounds, and combinations in each run.
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+5.0
Atomcraft
Core gameplay revolves around trial, error, and discovery of new chemical reactions and machine designs.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.