Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
MoteMancer
Players experiment with different elemental planes, logistics, and factory designs; the game encourages trying new…
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+5.0
Decktamer
High emphasis on experimenting with different creature builds, abilities, and strategies each run.
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+5.0
Grail
Strong emphasis on trying new builds, synergies, and adapting strategies mid-run; players enjoy theorycrafting and…
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+5.0
He is Coming
Game encourages trying new builds, item synergies, and adapting strategies each run.
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+5.0
Jets'n'Guns Gold
Encouraged to try new weapons, upgrades, and strategies; selling items for full price supports experimentation.
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+5.0
SpellRogue
Strong emphasis on trying new builds, synergies, and dice strategies each run; experimentation is core to gameplay.
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+5.0
The Bell Echoes
Strong emphasis on experimenting with different builds, skill upgrades, and tactical approaches each run.
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+5.0
Ultrapool
Experimentation with ball combinations, fusion, and strategies is central to gameplay and player enjoyment.
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+5.0
The Sims 2
The game encourages trying new things through diverse aspirations, wants/fears, and open-ended sandbox play.
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+5.0
DRACOMATON
Core gameplay revolves around trying new weapon combinations, evolving forms, and testing synergies.
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+5.0
Dredgers
Strong emphasis on trying new class and race combinations, discovering synergies, and exploring game mechanics.
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+5.0
Eternal Strands
Encouraged to experiment with spells, combat tactics, and crafting materials; players enjoy discovering new combos.
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+5.0
Simmiland
Core gameplay revolves around trial and error, discovering new card interactions and strategies.
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+5.0
Holder of Place
Encouraged to try new builds, synergies, and relic combinations; experimentation is core to gameplay.
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+5.0
Machick 2
Experimentation with wand parts, spell combinations, and builds is a core motivation and gameplay pillar.
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+5.0
Samurai Bringer
The core gameplay loop encourages trying new combinations of skills and builds to discover unique effects.
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+5.0
Caveblazers
Strong emphasis on trying new builds, item combos, and custom modes with mutators.
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+5.0
Feed the Scorchpot
Strong emphasis on trying new builds, experimenting with dice and recipes, and exploring different dragons and…
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+5.0
Little Witch Survivors
Core gameplay revolves around trying new guardian combinations, synthesis paths, and strategies.
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+5.0
RACCOIN: Coin Pusher Roguelike
Strong emphasis on trying new coin combinations, synergies, and strategies each run.
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+5.0
Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999
Core gameplay revolves around trying new routes, testing strategies, and uncovering secrets through repeated…
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+5.0
Stolen Realm
High experimentation encouraged through skill mixing, build diversity, and roguelike randomization.
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+5.0
Switchcars
Strong emphasis on experimenting with vehicle combinations, powerups, and strategies.
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+5.0
The Last Flame
Strong emphasis on trying new builds, synergies, and strategies each run; players encouraged to explore mechanics and…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.