Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
-
+4.0
Astrobuilder
High emphasis on trying new strategies, exploring dynamic economies, and reacting to unpredictable AI-driven events.
-
+4.0
Concrete Jungle
Varied cards, characters, and skill trees encourage trying new strategies and deck combinations.
-
+4.0
DunHero
High encouragement to try different characters, builds, and item combinations to find new strategies.
-
+4.0
Midnight Snack
The novel control mechanics encourage players to experiment with movement and timing to progress.
-
+4.0
Mortal Glory
The game encourages trying new team builds, equipment setups, and tactical approaches each run.
-
+4.0
Sublevel Zero Redux
Procedural levels, weapon crafting, and unlocks encourage trying new strategies and equipment combinations.
-
+4.0
Vehicle Simulator
Players frequently try new vehicles, mods, and scenarios, experimenting with physics and design.
-
+4.0
Vestaria Saga II: The Sacred Sword of Silvanister
Save-anytime feature encourages experimentation with tactics and unit deployment; players enjoy trying new strategies.
-
+4.0
A Highland Song
Encourages trying different paths, interpreting maps, and discovering secrets on repeated runs.
-
+4.0
Alwa's Legacy
The ability respec system and multiple puzzle solutions encourage experimentation.
-
+4.0
CARNAGE OFFERING Tower Defense
The game encourages trying different tower builds, hero roles, and technology usage to find effective strategies.
-
+4.0
Dupery: A Game of Solo Deduction
High experimentation with different roles, abilities, and strategies each run due to procedural generation.
-
+4.0
Gunlocked
Game encourages trying different pilots, weapons, and synergies, with randomized upgrades promoting experimentation.
-
+4.0
Hell Deck
The game encourages trying new deck combinations and strategies to overcome difficult runs.
-
+4.0
Rat Quest
Encourages exploration of game mechanics, secrets, and ARG elements; players experiment with hidden content and puzzles.
-
+4.0
REAVER
Players try new combos, weapons, and movement techniques, exploring game mechanics extensively.
-
+4.0
Signs of the Sojourner
Players experiment with deck compositions and travel routes to unlock new conversations and endings.
-
+4.0
4D Toys
Encourages experimentation with 4D rotations, object manipulation, and spatial intuition.
-
+4.0
9th Dawn Remake
Players experiment with builds, pets, skill respecs, and different gameplay modes including first-person and mini-games.
-
+4.0
Black Lily's Tale
Players experiment with different keyword inputs and story branches, exploring multiple outcomes.
-
+4.0
Coin Crypt
Strong emphasis on trying new characters, coins, and builds; encourages exploration of mechanics.
-
+4.0
Craftlings
Game encourages experimentation with layouts, production chains, and problem solving; players enjoy tinkering and…
-
+4.0
DinoSystem
Players explore complex mechanics, experiment with survival strategies, and interact with a dynamic ecosystem.
-
+4.0
Epigraph
The game encourages trying different hypotheses and testing guesses without immediate feedback.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.